Blog

Rémi Verschelde Rémi Verschelde  - 12 May 2023

Release candidate: Godot 4.0.3 RC 2

Another round of cherry-picks for the upcoming Godot 4.0.3, fixing a few regressions reported against RC 1 and backporting more important fixes.

Rémi Verschelde Rémi Verschelde  - 10 May 2023

Dev snapshot: Godot 4.1 dev 2

We're well into the development phase for Godot 4.1, with a little less than a month left before we move to beta. So here's a second dev snapshot to test recent changes!

Yuri Sizov Yuri Sizov  - 27 April 2023

Release candidate: Godot 4.0.3 RC 1

More improvements come to the stable version of Godot 4 with the 4.0.3 patch release. Here's the first release candidate to test the changes before they go live.

Emi Emi  - 26 April 2023

Godot Showcase - Cassette Beasts

We interviewed Jay and Tom from Bytten Studio about Cassette Beasts.

Yuri Sizov Yuri Sizov  - 21 April 2023

Dev snapshot: Godot 4.1 dev 1

Here be dragons! First development snapshot for the upcoming Godot Engine 4.1 is available to early adopters and adventurous types.

Clay John Clay John  - 20 April 2023

Release Management Post Godot 4.0

We outline our plan for future Godot releases and Godot 4.1 specifically, which you can expect at the end of June, after three months of feature merging and one month of bug fixing.

Clay John Clay John  - 18 April 2023

Godot 4.1 Rendering Priorities

For 4.1 the rendering team will be focusing on performance, stability, and usability.

Pedro J. Estébanez Pedro J. Estébanez  - 14 April 2023

Direct3D 12: Adventures in Shaderland

Godot is about to get a Direct3D 12 rendering driver. This is a discussion on the exotic approaches taken to face some of the challenges posed in the area of shaders.

Rémi Verschelde Rémi Verschelde  - 13 April 2023

Dev snapshot: Godot 3.6 beta 1

It's time to start testing the next feature release of Godot 3, packed with over 500 fixes and enhancements which don't require any compatibility breaking changes!

Clay John Clay John  -  6 April 2023

GDC 2023: Retrospective

We attended the Game Developers Conference (GDC) in San Francisco this year.

Yuri Sizov Yuri Sizov  -  4 April 2023

Maintenance release: Godot 4.0.2

As the work on Godot 4.1 continues, more fixes and enhancements become available to existing 4.0 users as patch releases. Meet Godot 4.0.2, addressing more of your reports, including several regressions from 4.0.1, and improving platform support for Android, macOS, and Windows!

Yuri Sizov Yuri Sizov  - 31 March 2023

Release candidate: Godot 4.0.2 RC 1

With the GDC 2023 past us, we are getting ready for the 4.1 dev cycle. But that doesn't mean current Godot 4.0 users have to wait, because here's a release candidate for 4.0.2, with a handful of fixes and extra enhancements!

Yuri Sizov Yuri Sizov  - 20 March 2023

Maintenance release: Godot 4.0.1

The first of many, Godot 4.0.1 comes with important fixes and usability improvements to Godot 4.0. Multiple crashes, bugs, and smaller annoyances have been addressed in this patch release, and we recommend all Godot 4 users to update.

Emi Emi  - 17 March 2023

Godot Arrives in the Epic Games Store

We are honored to announce that Epic Games is offering Godot Engine a place on Epic Games' own digital distribution platform, the Epic Games Store.

Yuri Sizov Yuri Sizov  - 17 March 2023

Release candidate: Godot 4.0.1 RC 2

Adding finishing touches to the first patch release of Godot 4, here comes 4.0.1 Release Candidate 2. It brings even more urgent fixes, and documentation improvements.

Yuri Sizov Yuri Sizov  - 15 March 2023

Release candidate: Godot 4.0.1 RC 1

Following the biggest Godot release ever we've collected several critical fixes and smaller usability improvements to make your experience with 4.0 more pleasant. This is the first release candidate for early adopters to test the changes, with the stable 4.0.1 release coming soon after.

Rémi Verschelde Rémi Verschelde  -  8 March 2023

Maintenance release: Godot 3.5.2

We've just released Godot 4.0 after 3+ years of intense development, but we also still support the existing 3.5 stable branch. This maintenance release fixes a handful of issues which have been solved in the past few months, and could be backported to the 3.5 branch.

Emi Emi  -  7 March 2023

Godot & Friends at GDC 2023

We are going to be at the Game Developers Conference (GDC) 2023, which will take place in San Francisco from March 20th to March 24th.

2000+ Godot contributors 2000+ Godot contributors  -  1 March 2023

Godot 4.0 sets sail: All aboard for new horizons

It's official. Today marks the beginning of a new era for Godot. After 3+ years of breaking and rebuilding from the ground up, we're thrilled to say: Welcome to the start of Godot 4!

Rémi Verschelde Rémi Verschelde  - 27 February 2023

Release candidate: Godot 4.0 RC 6

One more time! We've now fixed all critical regressions we are aware of, so things are looking great for the stable release!

Raul Santos Raul Santos  - 25 February 2023

What's new in C# for Godot 4.0

All about changes and improvements that Godot 4.0 offers to C# developers.

Rémi Verschelde Rémi Verschelde  - 24 February 2023

Release candidate: Godot 4.0 RC 5

Three RCs in a row! Yesterday's build introduced a GDScript regression, so here's a new release candidate to fix that.

Rémi Verschelde Rémi Verschelde  - 23 February 2023

Release candidate: Godot 4.0 RC 4

As the stable release is imminent, release candidates become more frequent to validate the last minutes fixes we had to make.

Fabio Alessandrelli Fabio Alessandrelli  - 23 February 2023

Multiplayer in Godot 4.0: Scene Replication

Create multiplayer games in an instance (pun intended) with the new MultiplayerSpawner and MultiplayerSynchronizer nodes. Check out the key concepts, and get started with a quick tutorial on how to make a simple game using Godot multiplayer features!