Yuri Sizov - 22 September 2023Release candidate: Godot 4.1.2 RC 1It's long overdue for the second Godot 4.1 patch release! This release candidate contains a number of important fixes, including performance and stability improvements, so let's give it a good test.
Yuri Sizov - 19 September 2023Dev snapshot: Godot 4.2 dev 5Penultimate 4.2 dev snapshot brings improvements to Android plugin API, the Tilemap editor, and, well, practically everything else — making it ready for beta testing next month.
Emi - 12 September 2023Introducing the new Godot Development FundWe are excited to introduce a major improvement in terms of funding the development efforts of the Godot Engine.
Bastiaan Olij - 11 September 2023Godot XR update - September 2023Updates on various things XR in Godot, a new version of the OpenXR plugin, a new version of the tools library and an update on Godot 4 support.
Rémi Verschelde - 8 September 2023Release candidate: Godot 3.5.3 RC 1A new maintenance update is in the works for the 3.5 stable branch, to update Android templates to target Android 13, and fix a number of other platform porting bugs.
Rémi Verschelde - 5 September 2023Dev snapshot: Godot 4.2 dev 4Progressing steadily towards the beta stage, the fourth dev snapshot brings a lot of improvements all around.
Emi - 1 September 2023Godot Showcase - Usagi ShimaA relaxing, idle bunny collecting game made by Jess, a solo indie developer
Emi - 17 August 2023gamescom, here we go!Join us next week at the Godot booth during gamescom in Cologne from Wednesday the 23rd, to Friday the 25th. Don't miss the chance to say hello to the Godot team!
Rémi Verschelde - 16 August 2023Dev snapshot: Godot 3.6 beta 3Slowly but surely, Godot 3.6 is shaping up to be a great release. This third snapshot adds long awaited 2D physics interpolation, and another great optimization with 2D hierarchical culling.
Rémi Verschelde - 11 August 2023Dev snapshot: Godot 4.2 dev 3One month into the release cycle for Godot 4.2, things are well under way. This third dev snapshot features a lot of improvements to C# and rendering.
Julian Murgia - 10 August 2023Godot Conference 2023: Call for ParticipationsLooking to share your expertise through a talk or workshop? Join us and make this an event to remember!
Clay John - 9 August 2023Godot Rendering Priorities: July 2023The Godot rendering team continues to focus on stability, performance and usability
Yuri Sizov - 3 August 2023Maintenance release: Godot 4.0.4A fresh pack of stability and documentation improvements for teams still using Godot 4.0 is officially out!
Yuri Sizov - 28 July 2023Dev snapshot: Godot 4.2 dev 2Closing the first month of development of Godot 4.2, the second development snapshot includes both smaller improvements and bigger features.
Yuri Sizov - 21 July 2023Release candidate: Godot 4.0.4 RC 1A new batch of backported fixes for Godot 4.0 is ready for testing! Even if you aren't able to move to Godot 4.1 just yet, we can't leave you without support and improvements.
Yuri Sizov - 19 July 2023Dev snapshot: Godot 4.2 dev 1We are ready to share the first batch of improvements coming to Godot 4.2 later this year with the release of the first dev snapshot!
Emi - 18 July 2023Join us at the Godot Conference 2023!We are happy to announce that we are going to be hosting the 2023 GodotCon in Munich, Germany.
Yuri Sizov - 17 July 2023Maintenance release: Godot 4.1.1Hot on the heels of its parent release, here's Godot 4.1.1 — the first maintenance release of the 4.1 branch, with more stability and workflow improvements.
Yuri Sizov - 12 July 2023Release candidate: Godot 4.1.1 RC 1The first round of bugfixes and usability improvements for Godot 4.1 is ready for your consideration!
Godot Foundation - 11 July 2023Godot Funding Breakdown & Hiring ProcessThis article aims to shed light on the current status of Godot's funding, hiring, and our plans for sustainable funding long term.
Godot contributors - 6 July 2023Godot 4.1 is here, smoother, more reliable, and with plenty of new featuresFour months after the release of Godot 4.0, we are excited to bring you Godot 4.1 — an update with a focus on stability, performance, and polish.
Rémi Verschelde - 4 July 2023Release candidate: Godot 4.1 RC 3A few more critical regressions were fixed, and the milestone is now 100% complete. Let's confirm that 4.1 is ready with a (final?) RC.
Rémi Verschelde - 30 June 2023Release candidate: Godot 4.1 RC 2A few more regressions were fixed, and we should now be ready for the Godot 4.1 release. Help us confirm that by testing RC 2!
Yuri Sizov - 27 June 2023Release candidate: Godot 4.1 RC 1After 4 months of development, Godot 4.1 is only days away. To make sure it doesn't miss the mark, here's the first release candidate for your testing!