Blog

Yuri Sizov Yuri Sizov  - 22 September 2023

Release candidate: Godot 4.1.2 RC 1

It's long overdue for the second Godot 4.1 patch release! This release candidate contains a number of important fixes, including performance and stability improvements, so let's give it a good test.

Yuri Sizov Yuri Sizov  - 19 September 2023

Dev snapshot: Godot 4.2 dev 5

Penultimate 4.2 dev snapshot brings improvements to Android plugin API, the Tilemap editor, and, well, practically everything else — making it ready for beta testing next month.

Emi Emi  - 12 September 2023

Introducing the new Godot Development Fund

We are excited to introduce a major improvement in terms of funding the development efforts of the Godot Engine.

Bastiaan Olij Bastiaan Olij  - 11 September 2023

Godot XR update - September 2023

Updates on various things XR in Godot, a new version of the OpenXR plugin, a new version of the tools library and an update on Godot 4 support.

Rémi Verschelde Rémi Verschelde  -  8 September 2023

Release candidate: Godot 3.5.3 RC 1

A new maintenance update is in the works for the 3.5 stable branch, to update Android templates to target Android 13, and fix a number of other platform porting bugs.

Rémi Verschelde Rémi Verschelde  -  5 September 2023

Dev snapshot: Godot 4.2 dev 4

Progressing steadily towards the beta stage, the fourth dev snapshot brings a lot of improvements all around.

Emi Emi  -  1 September 2023

Godot Showcase - Usagi Shima

A relaxing, idle bunny collecting game made by Jess, a solo indie developer

Emi Emi  - 17 August 2023

gamescom, here we go!

Join us next week at the Godot booth during gamescom in Cologne from Wednesday the 23rd, to Friday the 25th. Don't miss the chance to say hello to the Godot team!

Rémi Verschelde Rémi Verschelde  - 16 August 2023

Dev snapshot: Godot 3.6 beta 3

Slowly but surely, Godot 3.6 is shaping up to be a great release. This third snapshot adds long awaited 2D physics interpolation, and another great optimization with 2D hierarchical culling.

Rémi Verschelde Rémi Verschelde  - 11 August 2023

Dev snapshot: Godot 4.2 dev 3

One month into the release cycle for Godot 4.2, things are well under way. This third dev snapshot features a lot of improvements to C# and rendering.

Julian Murgia Julian Murgia  - 10 August 2023

Godot Conference 2023: Call for Participations

Looking to share your expertise through a talk or workshop? Join us and make this an event to remember!

Clay John Clay John  -  9 August 2023

Godot Rendering Priorities: July 2023

The Godot rendering team continues to focus on stability, performance and usability

Yuri Sizov Yuri Sizov  -  3 August 2023

Maintenance release: Godot 4.0.4

A fresh pack of stability and documentation improvements for teams still using Godot 4.0 is officially out!

Yuri Sizov Yuri Sizov  - 28 July 2023

Dev snapshot: Godot 4.2 dev 2

Closing the first month of development of Godot 4.2, the second development snapshot includes both smaller improvements and bigger features.

Yuri Sizov Yuri Sizov  - 21 July 2023

Release candidate: Godot 4.0.4 RC 1

A new batch of backported fixes for Godot 4.0 is ready for testing! Even if you aren't able to move to Godot 4.1 just yet, we can't leave you without support and improvements.

Yuri Sizov Yuri Sizov  - 19 July 2023

Dev snapshot: Godot 4.2 dev 1

We are ready to share the first batch of improvements coming to Godot 4.2 later this year with the release of the first dev snapshot!

Emi Emi  - 18 July 2023

Join us at the Godot Conference 2023!

We are happy to announce that we are going to be hosting the 2023 GodotCon in Munich, Germany.

Yuri Sizov Yuri Sizov  - 17 July 2023

Maintenance release: Godot 4.1.1

Hot on the heels of its parent release, here's Godot 4.1.1 — the first maintenance release of the 4.1 branch, with more stability and workflow improvements.

Yuri Sizov Yuri Sizov  - 12 July 2023

Release candidate: Godot 4.1.1 RC 1

The first round of bugfixes and usability improvements for Godot 4.1 is ready for your consideration!

Godot Foundation Godot Foundation  - 11 July 2023

Godot Funding Breakdown & Hiring Process

This article aims to shed light on the current status of Godot's funding, hiring, and our plans for sustainable funding long term.

Godot contributors Godot contributors  -  6 July 2023

Godot 4.1 is here, smoother, more reliable, and with plenty of new features

Four months after the release of Godot 4.0, we are excited to bring you Godot 4.1 — an update with a focus on stability, performance, and polish.

Rémi Verschelde Rémi Verschelde  -  4 July 2023

Release candidate: Godot 4.1 RC 3

A few more critical regressions were fixed, and the milestone is now 100% complete. Let's confirm that 4.1 is ready with a (final?) RC.

Rémi Verschelde Rémi Verschelde  - 30 June 2023

Release candidate: Godot 4.1 RC 2

A few more regressions were fixed, and we should now be ready for the Godot 4.1 release. Help us confirm that by testing RC 2!

Yuri Sizov Yuri Sizov  - 27 June 2023

Release candidate: Godot 4.1 RC 1

After 4 months of development, Godot 4.1 is only days away. To make sure it doesn't miss the mark, here's the first release candidate for your testing!