Blog

Yuri Sizov Yuri Sizov  -  2 November 2023

Maintenance release: Godot 4.1.3

With stability in mind, Godot contributors offer yet another set of changes for Godot 4.1 users, addressing a variety of bugs related to rendering, input, GUI, and platform support.

Rémi Verschelde Rémi Verschelde  - 31 October 2023

Dev snapshot: Godot 4.2 beta 4

We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.

Yuri Sizov Yuri Sizov  - 27 October 2023

Release candidate: Godot 4.1.3 RC 1

Another batch of fixes and stability improvements for Godot 4.1 users is ready to be tested. Of note, this release addresses a number of rendering and GUI issues, and improves class documentation.

Rémi Verschelde Rémi Verschelde  - 24 October 2023

Dev snapshot: Godot 4.2 beta 3

We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.

Ilaria Cislaghi Ilaria Cislaghi  - 23 October 2023

State of particles and future updates

An update on the current state of the particle system in Godot, and some hints about what the future holds!

Rémi Verschelde Rémi Verschelde  - 19 October 2023

Dev snapshot: Godot 4.2 beta 2

After last week's 4.2 beta 1 release, we introduced fixes for a number of bugs reported by the community, which are now ready to test in beta 2.

Yuri Sizov Yuri Sizov  - 12 October 2023

Dev snapshot: Godot 4.2 beta 1

With all planned major and minor features implemented, Godot 4.2 is ready for beta testing!

Yuri Sizov Yuri Sizov  -  4 October 2023

Maintenance release: Godot 4.1.2

As Godot 4.2 enters feature freeze this week, a new Godot 4.1 maintenance release arrives with a handful of improvements to stability and performance!

Rémi Verschelde Rémi Verschelde  -  3 October 2023

Dev snapshot: Godot 4.2 dev 6

Final 4.2 dev snapshot before we enter the beta phase, and it's absolutely feature-packed!

Rémi Verschelde Rémi Verschelde  - 25 September 2023

Maintenance release: Godot 3.5.3

It's been way too long since our previous 3.5 maintenance release! This new Godot 3.5.3 fixes a number of important issues and adjusts to changing platform requirements.

Yuri Sizov Yuri Sizov  - 22 September 2023

Release candidate: Godot 4.1.2 RC 1

It's long overdue for the second Godot 4.1 patch release! This release candidate contains a number of important fixes, including performance and stability improvements, so let's give it a good test.

Yuri Sizov Yuri Sizov  - 19 September 2023

Dev snapshot: Godot 4.2 dev 5

Penultimate 4.2 dev snapshot brings improvements to Android plugin API, the Tilemap editor, and, well, practically everything else — making it ready for beta testing next month.

Emi Emi  - 12 September 2023

Introducing the new Godot Development Fund

We are excited to introduce a major improvement in terms of funding the development efforts of the Godot Engine.

Bastiaan Olij Bastiaan Olij  - 11 September 2023

Godot XR update - September 2023

Updates on various things XR in Godot, a new version of the OpenXR plugin, a new version of the tools library and an update on Godot 4 support.

Rémi Verschelde Rémi Verschelde  -  8 September 2023

Release candidate: Godot 3.5.3 RC 1

A new maintenance update is in the works for the 3.5 stable branch, to update Android templates to target Android 13, and fix a number of other platform porting bugs.

Rémi Verschelde Rémi Verschelde  -  5 September 2023

Dev snapshot: Godot 4.2 dev 4

Progressing steadily towards the beta stage, the fourth dev snapshot brings a lot of improvements all around.

Emi Emi  -  1 September 2023

Godot Showcase - Usagi Shima

A relaxing, idle bunny collecting game made by Jess, a solo indie developer

Emi Emi  - 17 August 2023

gamescom, here we go!

Join us next week at the Godot booth during gamescom in Cologne from Wednesday the 23rd, to Friday the 25th. Don't miss the chance to say hello to the Godot team!

Rémi Verschelde Rémi Verschelde  - 16 August 2023

Dev snapshot: Godot 3.6 beta 3

Slowly but surely, Godot 3.6 is shaping up to be a great release. This third snapshot adds long awaited 2D physics interpolation, and another great optimization with 2D hierarchical culling.

Rémi Verschelde Rémi Verschelde  - 11 August 2023

Dev snapshot: Godot 4.2 dev 3

One month into the release cycle for Godot 4.2, things are well under way. This third dev snapshot features a lot of improvements to C# and rendering.

Julian Murgia Julian Murgia  - 10 August 2023

Godot Conference 2023: Call for Participations

Looking to share your expertise through a talk or workshop? Join us and make this an event to remember!

Clay John Clay John  -  9 August 2023

Godot Rendering Priorities: July 2023

The Godot rendering team continues to focus on stability, performance and usability

Yuri Sizov Yuri Sizov  -  3 August 2023

Maintenance release: Godot 4.0.4

A fresh pack of stability and documentation improvements for teams still using Godot 4.0 is officially out!

Yuri Sizov Yuri Sizov  - 28 July 2023

Dev snapshot: Godot 4.2 dev 2

Closing the first month of development of Godot 4.2, the second development snapshot includes both smaller improvements and bigger features.