Yuri Sizov - 2 November 2023Maintenance release: Godot 4.1.3With stability in mind, Godot contributors offer yet another set of changes for Godot 4.1 users, addressing a variety of bugs related to rendering, input, GUI, and platform support.
Rémi Verschelde - 31 October 2023Dev snapshot: Godot 4.2 beta 4We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.
Yuri Sizov - 27 October 2023Release candidate: Godot 4.1.3 RC 1Another batch of fixes and stability improvements for Godot 4.1 users is ready to be tested. Of note, this release addresses a number of rendering and GUI issues, and improves class documentation.
Rémi Verschelde - 24 October 2023Dev snapshot: Godot 4.2 beta 3We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.
Ilaria Cislaghi - 23 October 2023State of particles and future updatesAn update on the current state of the particle system in Godot, and some hints about what the future holds!
Rémi Verschelde - 19 October 2023Dev snapshot: Godot 4.2 beta 2After last week's 4.2 beta 1 release, we introduced fixes for a number of bugs reported by the community, which are now ready to test in beta 2.
Yuri Sizov - 12 October 2023Dev snapshot: Godot 4.2 beta 1With all planned major and minor features implemented, Godot 4.2 is ready for beta testing!
Yuri Sizov - 4 October 2023Maintenance release: Godot 4.1.2As Godot 4.2 enters feature freeze this week, a new Godot 4.1 maintenance release arrives with a handful of improvements to stability and performance!
Rémi Verschelde - 3 October 2023Dev snapshot: Godot 4.2 dev 6Final 4.2 dev snapshot before we enter the beta phase, and it's absolutely feature-packed!
Rémi Verschelde - 25 September 2023Maintenance release: Godot 3.5.3It's been way too long since our previous 3.5 maintenance release! This new Godot 3.5.3 fixes a number of important issues and adjusts to changing platform requirements.
Yuri Sizov - 22 September 2023Release candidate: Godot 4.1.2 RC 1It's long overdue for the second Godot 4.1 patch release! This release candidate contains a number of important fixes, including performance and stability improvements, so let's give it a good test.
Yuri Sizov - 19 September 2023Dev snapshot: Godot 4.2 dev 5Penultimate 4.2 dev snapshot brings improvements to Android plugin API, the Tilemap editor, and, well, practically everything else — making it ready for beta testing next month.
Emi - 12 September 2023Introducing the new Godot Development FundWe are excited to introduce a major improvement in terms of funding the development efforts of the Godot Engine.
Bastiaan Olij - 11 September 2023Godot XR update - September 2023Updates on various things XR in Godot, a new version of the OpenXR plugin, a new version of the tools library and an update on Godot 4 support.
Rémi Verschelde - 8 September 2023Release candidate: Godot 3.5.3 RC 1A new maintenance update is in the works for the 3.5 stable branch, to update Android templates to target Android 13, and fix a number of other platform porting bugs.
Rémi Verschelde - 5 September 2023Dev snapshot: Godot 4.2 dev 4Progressing steadily towards the beta stage, the fourth dev snapshot brings a lot of improvements all around.
Emi - 1 September 2023Godot Showcase - Usagi ShimaA relaxing, idle bunny collecting game made by Jess, a solo indie developer
Emi - 17 August 2023gamescom, here we go!Join us next week at the Godot booth during gamescom in Cologne from Wednesday the 23rd, to Friday the 25th. Don't miss the chance to say hello to the Godot team!
Rémi Verschelde - 16 August 2023Dev snapshot: Godot 3.6 beta 3Slowly but surely, Godot 3.6 is shaping up to be a great release. This third snapshot adds long awaited 2D physics interpolation, and another great optimization with 2D hierarchical culling.
Rémi Verschelde - 11 August 2023Dev snapshot: Godot 4.2 dev 3One month into the release cycle for Godot 4.2, things are well under way. This third dev snapshot features a lot of improvements to C# and rendering.
Julian Murgia - 10 August 2023Godot Conference 2023: Call for ParticipationsLooking to share your expertise through a talk or workshop? Join us and make this an event to remember!
Clay John - 9 August 2023Godot Rendering Priorities: July 2023The Godot rendering team continues to focus on stability, performance and usability
Yuri Sizov - 3 August 2023Maintenance release: Godot 4.0.4A fresh pack of stability and documentation improvements for teams still using Godot 4.0 is officially out!
Yuri Sizov - 28 July 2023Dev snapshot: Godot 4.2 dev 2Closing the first month of development of Godot 4.2, the second development snapshot includes both smaller improvements and bigger features.