Blog

Rémi Verschelde Rémi Verschelde  - 11 January 2024

Dev snapshot: Godot 4.3 dev 2

After a well-deserved holiday break, the team is back on Godot 4.3 development at full speed, with over 200 improvements merged in the first 10 days of the year!

Yuri Sizov Yuri Sizov  - 21 December 2023

Dev snapshot: Godot 4.3 dev 1

We're ending the year with an early sneak peak at the upcoming Godot 4.3 release with its first dev snapshot!

Godot Foundation Godot Foundation  - 18 December 2023

Prepare to hear a lot more from us!

The Godot Foundation is onboarding a person in charge of Community & Communications, and there is a feedback form for you to fill out.

Clay John Clay John  - 14 December 2023

Announcing a collaboration with Google and The Forge

We are excited to announce that we have partnered with Google and The Forge to bring some helpful performance optimizations to our Vulkan mobile backend.

Rémi Verschelde Rémi Verschelde  - 12 December 2023

Maintenance release: Godot 4.2.1

This first maintenance release fixes a number of platform compatibility issues introduced in Godot 4.2, which should make it much easier to upgrade from 4.1 or start new projects on all platforms.

Winston Yallow Winston Yallow  -  8 December 2023

Introducing the new Godot Forum

We are finally unveiling the new Godot forum which replaces our Q&A platform while unlocking many new features.

Rémi Verschelde Rémi Verschelde  -  8 December 2023

Release candidate: Godot 4.2.1 RC 1

Godot 4.2 was released one week ago, and as is customary with feature updates, we have a late harvest of regression fixes to offer!

Godot Foundation Godot Foundation  -  5 December 2023

Godot Foundation Update 2023

This year has marked significant milestones for the Godot Foundation, and it's all thanks to the incredible support from our community.

Godot contributors Godot contributors  - 30 November 2023

Godot 4.2 arrives in style!

Godot 4.2 brings more rendering features and better platform support, it's also faster, easier to use, and more reliable!

Rémi Verschelde Rémi Verschelde  - 24 November 2023

Release candidate: Godot 4.2 RC 2

The first release candidate brought another crop of regression reports, which we've now fixed!

Emi Emi  - 20 November 2023

Submissions open for Godot 2023 showreel!

Showcase your Godot creations in 2023! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!

Yuri Sizov Yuri Sizov  - 17 November 2023

Release candidate: Godot 4.2 RC 1

With every critical bug identified and squashed, we are making our last turn and preparing to sprint to the finish line with Godot 4.2!

Rémi Verschelde Rémi Verschelde  - 13 November 2023

Dev snapshot: Godot 4.2 beta 6

We're almost ready for a release candidate! This 6th beta fixes a number of regressions via some relatively core changes which will need thorough testing.

Yuri Sizov Yuri Sizov  -  7 November 2023

Dev snapshot: Godot 4.2 beta 5

More critical fixes are coming your way on the road to Godot 4.2 stable, including smoother transition for 3D projects made in 4.1.

Yuri Sizov Yuri Sizov  -  2 November 2023

Maintenance release: Godot 4.1.3

With stability in mind, Godot contributors offer yet another set of changes for Godot 4.1 users, addressing a variety of bugs related to rendering, input, GUI, and platform support.

Rémi Verschelde Rémi Verschelde  - 31 October 2023

Dev snapshot: Godot 4.2 beta 4

We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.

Yuri Sizov Yuri Sizov  - 27 October 2023

Release candidate: Godot 4.1.3 RC 1

Another batch of fixes and stability improvements for Godot 4.1 users is ready to be tested. Of note, this release addresses a number of rendering and GUI issues, and improves class documentation.

Rémi Verschelde Rémi Verschelde  - 24 October 2023

Dev snapshot: Godot 4.2 beta 3

We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.

Ilaria Cislaghi Ilaria Cislaghi  - 23 October 2023

State of particles and future updates

An update on the current state of the particle system in Godot, and some hints about what the future holds!

Rémi Verschelde Rémi Verschelde  - 19 October 2023

Dev snapshot: Godot 4.2 beta 2

After last week's 4.2 beta 1 release, we introduced fixes for a number of bugs reported by the community, which are now ready to test in beta 2.

Yuri Sizov Yuri Sizov  - 12 October 2023

Dev snapshot: Godot 4.2 beta 1

With all planned major and minor features implemented, Godot 4.2 is ready for beta testing!

Yuri Sizov Yuri Sizov  -  4 October 2023

Maintenance release: Godot 4.1.2

As Godot 4.2 enters feature freeze this week, a new Godot 4.1 maintenance release arrives with a handful of improvements to stability and performance!

Rémi Verschelde Rémi Verschelde  -  3 October 2023

Dev snapshot: Godot 4.2 dev 6

Final 4.2 dev snapshot before we enter the beta phase, and it's absolutely feature-packed!

Rémi Verschelde Rémi Verschelde  - 25 September 2023

Maintenance release: Godot 3.5.3

It's been way too long since our previous 3.5 maintenance release! This new Godot 3.5.3 fixes a number of important issues and adjusts to changing platform requirements.