Rémi Verschelde - 25 January 2024Dev snapshot: Godot 3.6 beta 4Godot 3.6 is still in development, slowly but steadily! This snapshot updates toolchains for official builds and adds official Linux ARM binaries, among other improvements.
Clay John - 16 January 2024Godot Rendering Priorities: January 20244.2 brought a lot of improvements to Godot's renderer and ongoing work is paving the way for new features
Rémi Verschelde - 11 January 2024Dev snapshot: Godot 4.3 dev 2After a well-deserved holiday break, the team is back on Godot 4.3 development at full speed, with over 200 improvements merged in the first 10 days of the year!
Yuri Sizov - 21 December 2023Dev snapshot: Godot 4.3 dev 1We're ending the year with an early sneak peak at the upcoming Godot 4.3 release with its first dev snapshot!
Godot Foundation - 18 December 2023Prepare to hear a lot more from us!The Godot Foundation is onboarding a person in charge of Community & Communications, and there is a feedback form for you to fill out.
Clay John - 14 December 2023Announcing a collaboration with Google and The ForgeWe are excited to announce that we have partnered with Google and The Forge to bring some helpful performance optimizations to our Vulkan mobile backend.
Rémi Verschelde - 12 December 2023Maintenance release: Godot 4.2.1This first maintenance release fixes a number of platform compatibility issues introduced in Godot 4.2, which should make it much easier to upgrade from 4.1 or start new projects on all platforms.
Winston Yallow - 8 December 2023Introducing the new Godot ForumWe are finally unveiling the new Godot forum which replaces our Q&A platform while unlocking many new features.
Rémi Verschelde - 8 December 2023Release candidate: Godot 4.2.1 RC 1Godot 4.2 was released one week ago, and as is customary with feature updates, we have a late harvest of regression fixes to offer!
Godot Foundation - 5 December 2023Godot Foundation Update 2023This year has marked significant milestones for the Godot Foundation, and it's all thanks to the incredible support from our community.
Godot contributors - 30 November 2023Godot 4.2 arrives in style!Godot 4.2 brings more rendering features and better platform support, it's also faster, easier to use, and more reliable!
Rémi Verschelde - 24 November 2023Release candidate: Godot 4.2 RC 2The first release candidate brought another crop of regression reports, which we've now fixed!
Emi - 20 November 2023Submissions open for Godot 2023 showreel!Showcase your Godot creations in 2023! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!
Yuri Sizov - 17 November 2023Release candidate: Godot 4.2 RC 1With every critical bug identified and squashed, we are making our last turn and preparing to sprint to the finish line with Godot 4.2!
Rémi Verschelde - 13 November 2023Dev snapshot: Godot 4.2 beta 6We're almost ready for a release candidate! This 6th beta fixes a number of regressions via some relatively core changes which will need thorough testing.
Yuri Sizov - 7 November 2023Dev snapshot: Godot 4.2 beta 5More critical fixes are coming your way on the road to Godot 4.2 stable, including smoother transition for 3D projects made in 4.1.
Yuri Sizov - 2 November 2023Maintenance release: Godot 4.1.3With stability in mind, Godot contributors offer yet another set of changes for Godot 4.1 users, addressing a variety of bugs related to rendering, input, GUI, and platform support.
Rémi Verschelde - 31 October 2023Dev snapshot: Godot 4.2 beta 4We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.
Yuri Sizov - 27 October 2023Release candidate: Godot 4.1.3 RC 1Another batch of fixes and stability improvements for Godot 4.1 users is ready to be tested. Of note, this release addresses a number of rendering and GUI issues, and improves class documentation.
Rémi Verschelde - 24 October 2023Dev snapshot: Godot 4.2 beta 3We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.
Ilaria Cislaghi - 23 October 2023State of particles and future updatesAn update on the current state of the particle system in Godot, and some hints about what the future holds!
Rémi Verschelde - 19 October 2023Dev snapshot: Godot 4.2 beta 2After last week's 4.2 beta 1 release, we introduced fixes for a number of bugs reported by the community, which are now ready to test in beta 2.
Yuri Sizov - 12 October 2023Dev snapshot: Godot 4.2 beta 1With all planned major and minor features implemented, Godot 4.2 is ready for beta testing!
Yuri Sizov - 4 October 2023Maintenance release: Godot 4.1.2As Godot 4.2 enters feature freeze this week, a new Godot 4.1 maintenance release arrives with a handful of improvements to stability and performance!