
Meeting the community at gamescom 2024
Back from gamescom, ready to report.
Back from gamescom, ready to report.
The first snapshot after releasing 4.3, already packed with new features!
With over 3,500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and improvements.
We have reworked the skeleton bone update process to add SkeletonModifier3D for modifying the Skeleton.
With all known major regressions fixed, we are now publishing a third release candidate to confirm that 4.3 is ready to go stable.
We are once again attending gamescom, and organizing two meet-up opportunities this time.
Godot 4.3 now includes native .fbx support
After a week in the Release Candidate stage, we have squashed most bugs we were still tracking for 4.3, and are ready for a second candidate.
We are cautiously optimistic that Godot 4.3 is ready for release, please test it and let us know if we are right!
We are nearing the end of the beta phase for Godot 4.3, which is shaping up to be a very solid release, solving a lot of pain points.
Proudly display your support on our community platforms.
We are now at the Release Candidate stage, finalizing everything so that we can release 3.6-stable for all users.
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
Godot will be present at gamescom latam once again: meet contributors and fellow gamedevs at the booth, or sign up to our very own party!
Godot 4.3 is in beta, and progressing well towards stable. This beta 2 fixes many critical issues reported by testers of the previous snapshots.
GodotCon 24 will take place on the 12+13th of October in Berlin, Germany. The first batch of tickets as well as the call for speakers and exhibitors just went live. Sponsors welcome.
In Godot 4.3, a large number of animation features have been reworked since 4.0, so it's time to migrate your animations.
Godot 4.3 is ready for broad testing as we finalize the release.
With single-threaded builds and sample playback, it's now easier than ever to export your game to the Web with Godot 4.3. And more!
This beta represents feature freeze for 3.6. We will now concentrate on bug fixing until we reach stable.
The last dev snapshot for 4.3 before feature freeze is a big one after 6 weeks of work!
We are breaking compatibility for some custom shaders. Here is why.
The collaboration with Google and The Forge has concluded successfully!
It's been a while since our last update for the 4.2 and 4.1 branches, but the wait should be worth it!