Blog

Rémi Verschelde Rémi Verschelde  - 15 November 2016

Onward to the new 3D renderer

We decided to skip the planned 2.2 release to work at full steam on the upcoming Godot 3.0 and its new OpenGL ES 3.0 / OpenGL 3.3 renderer. We aim for a Godot 3.0 release in the first quarter of 2017, and it should bring an incredible load of features and improvements. Juan Linietsky will also be working full-time on Godot for the coming months thanks to the Mozilla MOSS award that we received earlier this year.

Juan Linietsky Juan Linietsky  -  1 November 2016

Godot's new renderer, progress report #1

As many of you have probably heard, a new rendering backend is being worked on for Godot. One of the most common comments when evaluating godot by potential users is that, for 2D, Godot is awesome but for 3D it's pretty far from the mainstream alternatives. For Godot 3.0 (our new release being worked on) we are working hard to change this.

Rémi Verschelde Rémi Verschelde  - 31 October 2016

The Asset Library web frontend reaches beta

After several months of development, the web frontend to Godot's Asset Library finally reached the beta status!

Juan Linietsky Juan Linietsky  -  6 October 2016

Making shaders more accessible

For most game developers, shaders are this scary monster that presents itself with such a complexity that seems out of reach. In reality, shaders are quite simple by default and just get more complex the more you add to them.

Ariel Manzur Ariel Manzur  -  1 October 2016

Our point'n'click framework is finally out!

The long-awaited framework to create point & click adventure games, initially promised during the Kickstarter for The Interactive Adventures of Dog Mendonça and Pizzaboy®, is finally available. It is of course open source, and comes with a great manual written by Ariel Manzur and the FLOSS Manuals FR team.

Rémi Verschelde Rémi Verschelde  -  1 October 2016

Join the Hacktoberfest and contribute to Godot!

Hacktoberfest, an event that encourages you to contribute to open source projects (Godot included) starts now, and will last for the whole month of October. If you make at least four pull requests, you can earn a cool hacker T-shirt!

Juan Linietsky Juan Linietsky  - 24 September 2016

Why does Godot use Servers and RIDs?

If you ever lurked in Godot source code, and tried to follow the flow of the logic, you most likely noticed that most code related to scene, formats, etc. always ends up in a giant "server" class. These really large classes, which Godot calls "severs", generally abstract some implementation or architecture.

Juan Linietsky Juan Linietsky  - 22 September 2016

A change of Image

Godot has many built-in types. Built-in types are used for non-pointer API arguments, where you need to pass around information fast and you don't really care much about keeping a reference. One of the early built-in types in Godot is Image, which is like a Vector, but with a little more information related to image data (such as width, height, format and whether or not it has mipmaps).

Juan Linietsky Juan Linietsky  - 20 August 2016

Godot's new high level networking preview is up!

Up to now, Godot networking was only limited to UDP, TCP and some high level protocols such as SSL and HTTP. However, for games themselves, the key is how to synchronize state between games. Having to do this manually with low level APIs can be an enormous pain, due to the inherent limitations of the protocols...

Juan Linietsky Juan Linietsky  - 10 August 2016

More programming languages in Godot, want to help?

There is a common misundertanding in the industry about us, Godot devs, trying to reinvent the wheel because we like it. This could not be further away from the truth.

Juan Linietsky Juan Linietsky  -  9 August 2016

Godot reaches 2.1 stable!

After almost six months of hard work, we are proudly presenting you the marvellous Godot Engine 2.1. Just like 2.0, this version focuses almost exclusively on further improving usability and the editor interface.

Rémi Verschelde Rémi Verschelde  -  3 August 2016

Last call before take-off: Godot 2.1 RC2

The 2.1-stable release is imminent, so to make sure everything will work as expected, here's a new release candidate with its load of bugfixing and small enhancements.

Juan Linietsky Juan Linietsky  - 24 July 2016

Godot 2.1 RC1 is out!

Our first Release Candidate for Godot 2.1 is here! If you don't find enough bugs, this will be our final candidate, so better get testing!

Rémi Verschelde Rémi Verschelde  - 14 July 2016

Help us complete Godot's API reference!

The class reference has seen a lot of work over the last 3 months, and could still use more hands to help document all the classes, methods, constants, member variables and signals for the complete Godot API! With a handful of contributors it's a huge job, but with the help of the community we can make it pretty fast!

Juan Linietsky Juan Linietsky  - 12 July 2016

Godot 2.1 reaches beta, ready for testing!

After 5 months of development and more than 1,600 commits, we are pretty happy with the state of the upcoming 2.1 version, and therefore release a beta for the community to test and give feedback upon! This new releases had again an important focus on usability, making Godot a very convenient and pleasing engine to use!

Rémi Verschelde Rémi Verschelde  -  9 July 2016

Maintenance release: Godot 2.0.4.1

Godot 2.0.4 is released, with many bug fixes and improvements, as well as greatly enhanced documentation and new versions for embedded libraries!

Rémi Verschelde Rémi Verschelde  - 27 June 2016

Showcase your Godot game on our website!

We added a Showcase page to the website, to show the world that yes, Godot is a great engine used to make creative and good looking games!

Juan Linietsky Juan Linietsky  - 22 June 2016

Mozilla awards Godot Engine as part of the MOSS “Mission Partners” program

Mozilla awards Godot Engine USD 20,000 as part of the MOSS “Mission Partners” program, to support the development of Godot's WebAssembly and WebGL 2 integration.

Rémi Verschelde Rémi Verschelde  -  3 June 2016

Godot Community Game Jam - June 2016

After the success of the previous game jam in March, we launch a new community game jam for the month of June 2016, with the theme "Procedural". Go to https://itch.io/jam/godotjam062016 to partake in the jam, alone or in a team with other community members!

Rémi Verschelde Rémi Verschelde  - 28 May 2016

你好 мир, Godot habla deine language désormais!*

Internationalization support has been added to the editor in the current development branch! Translators are now encouraged to contribute as many languages as possible so that we can have a great multilingual 2.1 release!

Rémi Verschelde Rémi Verschelde  - 13 May 2016

Maintenance release: Godot 2.0.3

Godot 2.0.3 is released, with many bug fixes and improvements, updated documentation, and various interesting distribution changes!

Rémi Verschelde Rémi Verschelde  - 27 April 2016

Fill in the blank in the class reference

Godot's API reference is far from complete, but it's an effort to which every member of the community can partake! We organise a class reference writing campaign to aim towards 100% completion for Godot 2.1!

Rémi Verschelde Rémi Verschelde  -  8 April 2016

Maintenance release: Godot 2.0.2

Features various bug fixes and editor usability improvements, notably in the script editor. This time, the official binaries are also built without OpenSSL and not compressed with UPX.

Rémi Verschelde Rémi Verschelde  -  4 April 2016

The community forum is back!

Some members of the community have set up a new Godot Developers forum, with the contents from the old forum as well as many new features to showcase games and share content. We also set up an official YouTube channel for Godot and uploaded a showcase video of some very nice games developed with Godot!