Blog

Juan Linietsky Juan Linietsky  - 11 August 2017

How to make your dream game, publish it and not die in the process

Many devs asked me to write about this for a long time, so sharing my experience for this process.

Juan Linietsky Juan Linietsky  -  9 August 2017

Support Godot on Patreon! Let's make the best game engine ever, together!

We are launching a Patreon site (https://www.patreon.com/godotengine) to help fund Godot development. Help us develop Godot better and faster by becoming our Patron!

Juan Linietsky Juan Linietsky  -  3 August 2017

Why we should all support glTF 2.0 as THE standard asset exchange format for game engines

Khronos, with glTF 2.0, has given us a fantastic open standard for asset exchange format between 3D modelling software and game engines. Here's why we must make it succeed...

Rémi Verschelde Rémi Verschelde  - 26 July 2017

Dev snapshot: Godot 3.0 alpha1

There is still a long way to go to finalize Godot 3.0 and release it publicly, but we are now ready for some broader testing of the alpha version. The first alpha build comes with many known issues, but also a lot of interesting (and undocumented) features to experiment with and debug.

Rémi Verschelde Rémi Verschelde  - 12 July 2017

Beta release for Python support

Emmanuel Leblond (touilleMan) just released the first beta of his Python for Godot interface, which will allow developers to use Python 3 and its complete ecosystem as a scripting language in Godot 3.0.

Rémi Verschelde Rémi Verschelde  - 25 June 2017

Tests needed for Godot 2.1.4-rc

Today's beta build for the upcoming Godot 2.1.4 version brings two months worth of development, including both bug fixes and new features, some of which potentially bolder than usual - with the long wait for Godot 3.0, many 2.1.x users grow restless and push to get the latest and shiniest included in the stable branch ;) As such, testers needed to make sure everything works flawlessly!

Nathan GDQuest Nathan GDQuest  - 20 June 2017

Make 2d games with Godot, last day on Kickstarter

There are but a few days left on the Kickstarter campaign. It's been an enormous success, with over 4 times the initial goal! The backers unlocked every stretch goal, including 4 contributions to the official documentation. Here's what will improve in the coming year.

Rémi Verschelde Rémi Verschelde  - 14 June 2017

Progress report April/May 2017

The Godot Engine contributors were not idle during Juan's long holidays - lots of interesting features were implemented over the last two months, and they all converge towards making Godot 3.0 an impressive release! This progress reports covers the work done by all contributors apart from Juan, who will showcase his recent renderer improvements in the next progress report.

Nathan GDQuest Nathan GDQuest  - 22 May 2017

Make Professional 2d Games with Godot: Kickstarter LIVE

Do you want to become a better game developer with Godot? GDquest, who makes game creation tutorials with open source tools, is on Kickstarter, with our full support!

Rémi Verschelde Rémi Verschelde  - 15 May 2017

Godot course on Kickstarter next Monday!

GDquest, content creator and gamedev teacher of Krita and Godot fame, will soon start a Kickstarter campaign for a professional quality game creation course targeting the upcoming Godot 3! Among Godot developers, we are all thrilled about the project and want it to be a huge success, so mark the date and be sure to support the campaign!

Rémi Verschelde Rémi Verschelde  - 12 April 2017

Maintenance release: Godot 2.1.3

Here's the newest maintenance release in the current stable branch, Godot 2.1.3. It features various bug fixes and usability improvements, as well as some new features such as enums in GDScript, the ability to change the cost function in the A-star algorithm, various API additions and a (work in progress) tool to convert 2.1.x projects to the format expected by Godot 3.0 alpha.

Juan Linietsky Juan Linietsky  -  9 April 2017

Godot 3.0 progress report #6

Another month of work, another progress report. This month work was divided into completing the exporters, GDNative (formerly DLScript) and the new particle system.

karroffel karroffel  -  5 April 2017

GDNative is here!

A short introduction to the new GDNative module (formerly DLScript) and how to use it in a project. This is a very early version, but the overall process will stay the same.

Rémi Verschelde Rémi Verschelde  - 28 March 2017

Meet the Nodes - Godot event in Paris

Get ready to Meet the Nodes in person: we are organising a Godot event on Saturday 22 April 2017 in Paris, where many Godot developers will be giving talks, lead workshops or just be available to discuss the engine and game development! This will be a great occasion for European community members to meet Godot's lead developer, Juan Linietsky (reduz), who usually lives in Argentina.

Juan Linietsky Juan Linietsky  - 12 March 2017

Godot 3.0, new progress report and GDC

February was spent mostly rewriting the import and export workflow of Godot, so not many pretty visual features were added. At the end of the month, I also went to San Francisco for GDC.

Rémi Verschelde Rémi Verschelde  - 16 February 2017

Only two buttons, but dozens of games!

Godot's Dec 2016 - Jan 2017 Community Game Jam ended with 41 entries, including some very interesting games! Check the jam winners in this post: Astrid - The Meow Night Shadow, 2 and 3, Two Taps Racer!

Juan Linietsky Juan Linietsky  -  4 February 2017

Godot 3.0 new internals, progress report #4

Most of the internal code in Godot was written over a decade ago, and many design decisions that were taken back then, did not stand the test of time. January was spent mostly updating Godot internals and breaking compatibility, now that we have the chance.

Rémi Verschelde Rémi Verschelde  - 21 January 2017

Maintenance release: Godot 2.1.2

Here comes a new maintenance release in the current stable branch, Godot 2.1.2. It features various bug fixes and usability improvements, as well as brand new IPv6 support in the networking API, a better audio driver initialization reducing the latency, ternary operators in GDScript and out of the box split screen mode for 2D!

Rémi Verschelde Rémi Verschelde  - 18 January 2017

Meet us at FOSDEM 2017 and GodotCon

The Godot Engine community is officially attending the FOSDEM 2017 in Brussels, Belgium on Feb 4-5, and also organises its own "GodotCon" event in Brussels the next two days (Feb 6-7). All interested Godot users and contributors are invited to join us for a great real life meeting!

Juan Linietsky Juan Linietsky  -  2 January 2017

WARNING: HEAD is going unstable!

Starting now, and only for the upcoming 3.0 release, HEAD will break compatibility completely. Projects from Godot 1.x and 2.x **will not work** and this is expected.

Juan Linietsky Juan Linietsky  - 31 December 2016

Godot's new renderer, progress report #3

It's been a month since the second progress report, and progress continues towards the new Godot renderer. This milestone was (and will likely be) the most difficult, due to the techniques that had to be implemented.

Rémi Verschelde Rémi Verschelde  - 15 December 2016

Godot Community Game Jam - Dec 2016 / Jan 2017

After the success of the previous game jams in March and June, we launch a new community game jam for the new year, with the theme "Two buttons". Go to https://itch.io/jam/godotjam122016 to partake in the jam, alone or in a team with other community members!

Juan Linietsky Juan Linietsky  -  4 December 2016

Godot's new renderer, progress report #2

It's been a month since the first [progress report](https://godotengine.org/article/godots-new-renderer-progress-report-1), and progress continues towards the new Godot renderer. Little by little every system falls into place, and rendering starts feeling a lot more mature.

Rémi Verschelde Rémi Verschelde  - 17 November 2016

Maintenance release: Godot 2.1.1

Three months after the release of Godot 2.1, we finally have the first maintenance release in the current stable branch. Rich of 271 new commits, it brings many bug fixes, enhancements and even some new features backported for the master branch! Highlights are OSX gamepad support, AStar implementation and some advanced drag and drop features in the editor!