Blog

Rémi Verschelde Rémi Verschelde  - 13 June 2018

Vote for the Godot Jam's theme!

As announced a few days ago, we will have a Godot Community Game Jam the coming week-end, from Friday 15 June at 18:00 UTC to Monday 18 June at 23:59 UTC. It's now time to vote to select the final theme for the jam: https://framaforms.org/theme-for-godot-jam-june-2018-1528803026

Rémi Verschelde Rémi Verschelde  -  9 June 2018

Upcoming Godot Jam on 15-18 June, theme proposals

It's been a loooong time since our previous Godot Community Game Jam in December 2016! We'll host a new one next week-end, from Friday 15 June to Monday 18 June, see the https://itch.io/jam/godotjam062018 for more details.

Juan Linietsky Juan Linietsky  -  7 June 2018

Godot gets a brand new animation editor (with cinematic support)

The existing animation system in Godot was already one of the most powerful of any game engine, but its age was starting to show (it was written 10 years ago and barely improved). The new one builds upon the strengths of the previous one but does massive improvements to features and usability.

HP van Braam HP van Braam  -  7 June 2018

Godot APK Fixer tool

We have released a tool to repair APK files released with older versions of Godot. A fix for this will also be integrated in upcoming Godot releases.

Rémi Verschelde Rémi Verschelde  -  6 June 2018

Importing 3D assets from Blender (GameDev.tv)

Guest blog post by Michael Bridges from GameDev.tv, explaining how to import 3D models and animations from Blender using Godot's "Better" Collada exporter.

karroffel karroffel  -  6 June 2018

GLES2 and GDNative, progress report #6

The GLES2 backend is getting closer and closer to completion, this progress report shows a detailed overview of the steps taken to implement PBR.

HP van Braam HP van Braam  -  2 June 2018

Dev snapshot: Godot 3.0.3 RC 3

Godot 3.0.3 RC3 is out! We've done a lot of work to make the mono export experience better for Windows users. Please help us test and debug this release!

Juan Linietsky Juan Linietsky  - 25 May 2018

Fixing Godot games published in Google Play

After games being published using Godot on Google Play for almost 8 years with no problems, Google decided they don't like the format we use for exporting any more and is suspending many published games. Here's how to fix your APK to upload it again.

Rémi Verschelde Rémi Verschelde  - 21 May 2018

Ben Tristem & GameDev.tv are kickstarting a Godot course

Ben Tristem and his GameDev.tv team, authors of many best-selling game development courses on the online platform Udemy, are now kickstarting a Godot Engine course! They strongly believe in Godot and want to make top quality content for all kinds of users. Ben tells us in a video what they like in Godot and why they are so enthusiastic about it.

Juan Linietsky Juan Linietsky  - 19 May 2018

Godot gets a new Inspector

Work is ongoing to completely overhaul Godot inspector. This was a pending assignment for me since even before Godot was open sourced but, as always, other issued had priority.

Andrea Catania Andrea Catania  - 16 May 2018

Godot's ragdoll system

Godot 3.1 is getting many improvements on the physics side, and one of those is the new ragdoll system. Physics maintainer Andrea Catania presents the work he did on this topic and how to get started with physical bones and ragdoll simulation.

HP van Braam HP van Braam  - 14 May 2018

Dev snapshot: Godot 3.0.3 RC 2

This is the second release candidate for what will become Godot 3.0.3. In this release we overhauled the new buildsystem (again) and fixed quite a few bugs. Please go forth and test!

karroffel karroffel  -  7 May 2018

GLES2 and GDNative, progress report #5

The progress of last month was largely defined by stabilizing the 3D renderer with many smaller fixes, but work on the PRB side of things has begun and the GDNative system also saw some quality-of-life changes again, with improvements to the GDNativeLibrary resource as well as an API to provide safe type-casting in NativeScript.

Juan Linietsky Juan Linietsky  -  4 May 2018

Godot gets 2D skeletal deform

Currently, Godot is pretty comfortable for doing 2D cutout animation, with several games in development making use of this feature. A very common request, though, was the ability to do custom mesh deformation based on the same bones used to animate separate parts. This would allow deforming such parts, for a more organic animation feel.

HP van Braam HP van Braam  -  2 May 2018

Dev snapshot: Godot 3.0.3 RC 1

This is the first release candidate for what will become Godot 3.0.3. In this release we have initial support for Mono export for desktop platforms. Please test this release and report bugs!

Juan Linietsky Juan Linietsky  - 28 April 2018

Godot gets CSG support

After years of discussion on how to implement CSG, Godot finally gets suport for it. This implementation is simple, but makes use of Godot's amazing architecture to shine.

George Marques George Marques  - 24 April 2018

Godot in Google Summer of Code 2018

Godot has been accepted into the Google Summer of Code program in 2018. This summer we will have 5 students working on new features to the engine.

Gilles Roudiere Gilles Roudiere  - 22 April 2018

Introducing the new axis handling system

For the past months, popular demand has been growing for a way to propery map controller axes in Godot. For a long time Godot was only able to map a single event to an action, making it impossible to deal with analog strengths. Today (after months of discussions), this problem has been solved, and it only took very little amount of changes to the current input mapping system!

Rémi Verschelde Rémi Verschelde  - 17 April 2018

Godot's documentation is now open for translation

Godot has been around for over 4 years, and localized documentation in Spanish, Portuguese, Chinese, French, Russian and many other languages has always been a very requested feature. After a lot of documentation work to ensure that we have a good original English content to translate from, and some more work on setting up a convenient infrastructure for translating and keeping translations up to date, we are now ready to welcome contributions!

karroffel karroffel  - 16 April 2018

GLES2 and GDNative, progress report #4

Latest update on the GLES2 and GDNative developments. This month, a lot of time has been spend on refactoring the way materials work together with shaders, but also the C++ bindings got some nice new make-up!

Rémi Verschelde Rémi Verschelde  - 27 March 2018

Godot project management 101

As we just reached our third goal on Patreon, we are now able to hire Rémi Verschelde (Akien) as full-time project manager and representative! In this article, he gives some insights on what brought him to Godot, how he helped organize the teamwork and became the de facto project manager, as well as plans for the future.

Juan Linietsky Juan Linietsky  - 25 March 2018

Godot is doing well at GDC 2018!

I went to GDC yet again (this time GDC 2018) trying to see how Godot is doing at the game industry. To my surprise this time, it was quite different..

Rémi Verschelde Rémi Verschelde  - 24 March 2018

Dev snapshot: Godot 2.1.5 RC 1

Feedback has been quite good on the past two beta builds for the upcoming Godot 2.1.5 (providing legacy support for users of Godot 2), so we're now publishing a release candidate. If all goes well (no new regression reported), that should more or less be the 2.1.5 final release. So make sure to test it thoroughly!

karroffel karroffel  - 21 March 2018

GLES2 and GDNative, progress report #3

Another month, another progress report! This time with the early beginnings of 3D rendering in GLES2 and some GDNative ecosystem updates.