Blog

Rémi Verschelde Rémi Verschelde  - 28 July 2018

Maintenance release: Godot 2.1.5

Godot 2.1.5 is released with hundreds of bug fixes and enhancements made by the community over the last 11 months! It features various distribution changes for Android and iOS, as well as new platform features like hardware cursor acceleration and multitouch events. The binaries now come with the same crash handler as Godot 3.0, and dozens of improvements have been made to the "Godot 2 to 3 converter" which you can use to port your Godot 2 projects to the new format. Last but not least, this release fixes security vulnerabilities in Godot's marshalling code (also going to be fixed in Godot 3.0.6 in coming hours) which can affect Godot servers.

HP van Braam HP van Braam  - 25 July 2018

Why we broke your PR

As some of you probably noticed a lot of PRs on the backlog now need a rebase because of PR 20137

Rémi Verschelde Rémi Verschelde  - 25 July 2018

GSoC 2018 progress report #1

Godot participates in the Google Summer of Code for the first year, and we have five students working on exciting projects: Godot Blender exporter; MIDI and SoundFont support; GDNative video decoders; WebRTC support for multiplayer games; Gear VR and Daydream support. In this post, our GSoC students give you an update on their current progress and the next steps for their projects.

karroffel karroffel  - 23 July 2018

GLES2 and GDNative, progress report #7

After all the light types are implemented, the next step is to implement shadow mapping, with all its frustrating implementation details ;)

George Marques George Marques  - 22 July 2018

Optional typing in GDScript

Exposing the new addition to GDScript: optional type hints and all the perks it brings.

Rémi Verschelde Rémi Verschelde  - 19 July 2018

Dev snapshot: Godot 2.1.5 RC2

Some love for the users of the old stable 2.1 branch: Godot 2.1.5 is still being worked on and we now have a second release candidate. If all goes well, the stable release should only be a few days away.

Juan Linietsky Juan Linietsky  - 17 July 2018

Godot 3.1 will get many improvements to KinematicBody

One of the features that make Godot stand out is how easy it is to use the physics engine for non-physics games. For Godot 3.1, several improvements are being worked on.

Juan Linietsky Juan Linietsky  - 14 July 2018

Visual Shader Editor is back

After some weeks of work, the new visual shader editor is ready for testing!

HP van Braam HP van Braam  -  8 July 2018

Maintenance release: Godot 3.0.5

In Godot 3.0.5 we've fixed the Android APK export issue, a C# bug that only appeared on exported games, and several other small things. Get it while the gettin's good!

Rémi Verschelde Rémi Verschelde  -  2 July 2018

Results of the Godot Jam - June 2018

After three days of intensive game development and two weeks of playtesting and rating (over 3,500 ratings!), we now have the results for our June 2018 Godot Community Game Jam! 110 games were submitted and reviewed, and the winners are: 1) "Fire and Fondness" by John Gabriel 2) "The Weather Guy" by Emilio and Andre Mari Coppola 3) "On Blazing Rails to Kansas City" by Dalton5000

Rémi Verschelde Rémi Verschelde  - 27 June 2018

Godot at the RMLL / LSM 2018 in Strasbourg, July 7-12

Godot will be at the Libre Software Meeting 2018 (also known as RMLL – Rencontres Mondiales du Logiciel Libre) in Strasbourg, France from Saturday 7 July to Thursday 12 July. We will give a 1-hour talk, a 3-hour workshop and will have a Godot booth for the whole duration of the event.

Juan Linietsky Juan Linietsky  - 26 June 2018

Godot gets new Animation Tree + State Machine

After a long time coming, and as part of this trend of modernizing many old godot subsystems, the animation tree has been rewritten from scratch and it's now brand new, with plenty of new features.

HP van Braam HP van Braam  - 22 June 2018

Maintenance release: Godot 3.0.4

Godot 3.0.4 is a small release that fixes a crasher in the asset library on Windows. If you were affected by this please upgrade. Otherwise we'll come back with a larger 3.0.5 soon!

Bastiaan Olij Bastiaan Olij  - 19 June 2018

Godot Leap Motion Support

Leap Motion hand tracking support arrives with Godot 3.0.3

Rémi Verschelde Rémi Verschelde  - 15 June 2018

The Godot Jam starts now, theme: Temperature

With a slight delay, the Godot Community Game Jam is now starting and we can announce the theme that was elected by the community: TEMPERATURE! The jam starts today (Friday 15 June) at 19:30 UTC and will end on Monday 18 June at 23:59:59 UTC. Have fun and good luck!

HP van Braam HP van Braam  - 13 June 2018

Maintenance release: Godot 3.0.3

Godot 3.0.3! In this release we've enable C# exporting for desktop platforms and fixed many bugs.

Rémi Verschelde Rémi Verschelde  - 13 June 2018

Vote for the Godot Jam's theme!

As announced a few days ago, we will have a Godot Community Game Jam the coming week-end, from Friday 15 June at 18:00 UTC to Monday 18 June at 23:59 UTC. It's now time to vote to select the final theme for the jam: https://framaforms.org/theme-for-godot-jam-june-2018-1528803026

Rémi Verschelde Rémi Verschelde  -  9 June 2018

Upcoming Godot Jam on 15-18 June, theme proposals

It's been a loooong time since our previous Godot Community Game Jam in December 2016! We'll host a new one next week-end, from Friday 15 June to Monday 18 June, see the https://itch.io/jam/godotjam062018 for more details.

Juan Linietsky Juan Linietsky  -  7 June 2018

Godot gets a brand new animation editor (with cinematic support)

The existing animation system in Godot was already one of the most powerful of any game engine, but its age was starting to show (it was written 10 years ago and barely improved). The new one builds upon the strengths of the previous one but does massive improvements to features and usability.

HP van Braam HP van Braam  -  7 June 2018

Godot APK Fixer tool

We have released a tool to repair APK files released with older versions of Godot. A fix for this will also be integrated in upcoming Godot releases.

Rémi Verschelde Rémi Verschelde  -  6 June 2018

Importing 3D assets from Blender (GameDev.tv)

Guest blog post by Michael Bridges from GameDev.tv, explaining how to import 3D models and animations from Blender using Godot's "Better" Collada exporter.

karroffel karroffel  -  6 June 2018

GLES2 and GDNative, progress report #6

The GLES2 backend is getting closer and closer to completion, this progress report shows a detailed overview of the steps taken to implement PBR.

HP van Braam HP van Braam  -  2 June 2018

Dev snapshot: Godot 3.0.3 RC 3

Godot 3.0.3 RC3 is out! We've done a lot of work to make the mono export experience better for Windows users. Please help us test and debug this release!

Juan Linietsky Juan Linietsky  - 25 May 2018

Fixing Godot games published in Google Play

After games being published using Godot on Google Play for almost 8 years with no problems, Google decided they don't like the format we use for exporting any more and is suspending many published games. Here's how to fix your APK to upload it again.