Blog

HP van Braam HP van Braam  -  2 January 2019

Dev snapshot: Godot 3.1 alpha 5

Godot 3.1 alpha 5 is released, with 31 PRs merged since the previous alpha last week. This is the last alpha, we're now moving into the beta stage, where only critical bug fixes will be considered for merging until we are happy with the overall stability of the master branch.

Rémi Verschelde Rémi Verschelde  - 22 December 2018

Dev snapshot: Godot 3.1 alpha 4

Godot 3.1 alpha 4 is released, with 97 PRs merged since the previous alpha last week. It should be the last alpha release, as we're now moving into the beta stage, where only critical bug fixes will be considered for merging until we are happy with the overall stability of the master branch.

Rémi Verschelde Rémi Verschelde  - 18 December 2018

Call for participation for GodotCon 2019

We have a full week of Godot-related events upcoming in Brussels, Belgium, with the Godot Sprint (31 Jan & 1 Feb 2019), FOSDEM (2-3 Feb 2019) and GodotCon (4-5 Feb 2019)! The venue for the Sprint and GodotCon has now been found, it will be the Ludus Académie in Brussels. We're now asking for proposals of talks, workshops, etc. from GodotCon attendees. The speakers lineup will be announced on this blog in January.

Rémi Verschelde Rémi Verschelde  - 12 December 2018

Dev snapshot: Godot 3.1 alpha 3

A new development snapshot straight out of Godot's master branch is released, giving a preview of what Godot 3.1 will be. It's meant for testers to experiment with and report all the issues that they find with it, to ensure that Godot 3.1 will be a stable and pleasant release.

Juan Linietsky Juan Linietsky  - 23 November 2018

Godot Patreon and goals updated, help us hire Pedro Estébanez

It has been a year since we started actively asking for donations. Thanks to that, I could work paid for an entire year so far (which has resultend in dozens of new features and helping a huge amount of contributors).

Bastiaan Olij Bastiaan Olij  - 21 November 2018

Fixing tangents for accurate normal maps

Correct tangents and bi-tangents are required for applying normal maps and newer effects such as the depth/parallax effect in the shader. Support for this has been spotty so we took the time out to fill in the gaps. These changes do have some consequences.

Juan Linietsky Juan Linietsky  - 19 November 2018

Will your contribution be merged? Here's how to tell

The pull request workflow is great, because it allows proposing changes to the codebase in a way where they can be evaluated, reviewed (with feedback) and eventually merged or rejected. Despite this, a large amount of pull requests get rejected for reasons that are often unclear to new contributors, so this article aims at clarifying the process and underlying motives for PR reviewers' decisions.

Rémi Verschelde Rémi Verschelde  -  7 November 2018

Meet the community at FOSDEM and GodotCon 2019

2019 is nearing and with it comes our largest yearly meetup: GodotCon in Brussels (4 & 5 Feb 2019), right after the FOSDEM (2 & 3 Feb 2019). It's time to plan your travel and accommodation, and register for our event as soon as you can to help us organize it properly. Also check out the details about our new pre-FOSDEM event for contributors, Godot Sprint (31 Jan & 1 Feb 2019).

Nathan GDQuest Nathan GDQuest  -  5 November 2018

Open ARPG and JRPG demos on GDquest

Join our Open Projects on GDquest! Moving forward, we want to code great game demos together, have fun, learn, and produce better educational resources for the entire community.

Rémi Verschelde Rémi Verschelde  -  2 November 2018

Dev snapshot: Godot 3.1 alpha 2

A new development snapshot straight out of Godot's master branch is released, giving a preview of what Godot 3.1 will be. It's meant for testers to experiment with and report all the issues that they find with it, to ensure that Godot 3.1 will be a stable and pleasant release.

Rémi Verschelde Rémi Verschelde  - 29 October 2018

GitHub Game Off and Godot are a winning combination

GitHub Game Off, the month-long jam putting forward free and open source gamedev tools is back for its 2018 edition starting on November 1st! It's a great opportunity to make a game with Godot and many other great FOSS tools. And as Securas showed it last year with Daemon vs Demon, you can also win the Game Off jam with your Godot game!

Max Hilbrunner Max Hilbrunner  - 26 October 2018

Godot Wild Jam October - Results

With roughly 170 participants and 31 games submitted, the second Godot Wild Jam was a huge success! Read on about the winners for this month and see the compilation video for this Godot Wild Jam.

Max Hilbrunner Max Hilbrunner  - 10 October 2018

Godot Wild Jam

While the GodotCon in Poznań is ongoing (Livestream here!), our awesome community could not wait for the next official Godot Jam and just got one started on their own: The Godot Wild Jam.

Rémi Verschelde Rémi Verschelde  -  7 October 2018

Schedule for GodotCon 2018 in Poznań

GodotCon 2018 Poznań will be on October 10 & 11, and we have a great line-up of speakers from the Godot community who will share insights in their Godot-related work and workflow. Core contributors of the engine will also be there to introduce attendees to the inner workings of a Free and Open Source project like Godot, where everyone can get involved!

Nathan GDQuest Nathan GDQuest  -  5 October 2018

Godot Slides: gamified slideshows made in Godot

Build beautiful and gamified presentations with Godot Slides 2.0! The project ships with a 10 minutes multilingual pitch for you to give at gamedev meetups and other events, to introduce students to the engine... It's all drag-and-drop and, as you'd expect, open source.

Rémi Verschelde Rémi Verschelde  -  1 October 2018

Become a Godot contributor for Hacktoberfest 2018

Hacktoberfest 2018 has started, and you can contribute to Godot to earn a T-shirt (and experience!). Digital Ocean and GitHub sponsor this event that encourages everyone to contribute to any free and open source project on GitHub, including Godot's repositories. All pull requests count, so you can work either on the engine source code or on the documentation - there are things to do for everyone!

Juan Linietsky Juan Linietsky  - 21 September 2018

Welcoming our new gold sponsor: ImageCampus

Godot gets a new Gold sponsor! In this case, we are welcoming Image Campus, an education institution located in Buenos Aires, Argentina, which specializes in animation, digital art and video games.

Gilles Roudiere Gilles Roudiere  - 21 September 2018

Godot gets a new FileSystem dock for 3.1

Godot's FileSystem dock gets an improved tree view mode with files included in the tree, with thumbnails. This makes it much easier to go through project files from a single dock. Various improvements are also done to the favorites usability, right-click menu and the split view mode.

Joan Fons Joan Fons  - 19 September 2018

Simplex noise lands in Godot 3.1

Simplex noise generation has just landed in Godot 3.1, using the unencumbered OpenSimplex implementation. It allows generation of 2D, 3D and 4D noise with a few lines of code with applications for procedural generation and visual effects.

Juan Linietsky Juan Linietsky  -  8 September 2018

Hero wanted! (3.1 version)

Looking for a good chance to learn about Godot internals and development? Want to become a hero and help with the release of Godot 3.1? This is your chance!

Rémi Verschelde Rémi Verschelde  - 31 August 2018

Dev snapshot: Godot 3.1 alpha 1

Godot 3.1 is shaping up nicely, and the master branch is finally ready for wider testing from the community. With this snapshot, we're entering the alpha stage and focus will now be solely on bug fixing and stabilizing the development version, up until we release Godot 3.1-stable.

Rémi Verschelde Rémi Verschelde  - 28 August 2018

Meet the community at GodotCon Poznań 2018

We're organizing a new GodotCon in Poznań, Poland on Wed 10 & Thu 11 October 2018, right before the Game Industry Conference (same location). Our lead developer Juan Linietsky will be there (flying in from Argentina), as well as many other core developers and Godot users, and we'd love you to join us there!

Andrea Catania Andrea Catania  -  7 August 2018

Soft Body in Godot 3.1

It is now possible to create cloth simulation and soft bodies by just adding a node. In the following tutorial, you will learn how to create a **Soft Ball** and a **Cloak**.

Andrea Catania Andrea Catania  -  5 August 2018

Skeleton Inverse Kinematic - Godot 3.1

Skeleton Inverse kinematic announcement with tutorial video