Rémi Verschelde - 1 May 2024Dev snapshot: Godot 4.3 dev 6The last dev snapshot for 4.3 before feature freeze is a big one after 6 weeks of work!
Clay John - 29 April 2024Introducing Reverse Z (AKA I'm sorry for breaking your shader)We are breaking compatibility for some custom shaders. Here is why.
Clay John - 19 April 2024Update on the Collaboration with Google and The ForgeThe collaboration with Google and The Forge has concluded successfully!
Rémi Verschelde - 17 April 2024Maintenance release: Godot 4.2.2 & 4.1.4It's been a while since our last update for the 4.2 and 4.1 branches, but the wait should be worth it!
Rémi Verschelde - 12 April 2024Release candidates: Godot 4.1.4 RC 3 & 4.2.2 RC 3Last round of release candidates for the upcoming maintenance releases.
Nat - 5 April 2024GDC 2024: RetrospectiveWe have returned from the Game Developers Conference (GDC) in San Francisco, so let's talk about it!
Mark DiBarry - 2 April 2024Parallax2D Progress ReportA new node is on its way to help with parallax in 2D.
Rémi Verschelde - 15 March 2024Dev snapshot: Godot 4.3 dev 5Sneaking one more dev release in for testing before the team heads to GDC!
Clay John - 15 March 2024Release candidates: Godot 4.1.4 RC 2 & 4.2.2 RC 2Another round of release candidates for Godot 4.1.4 and 4.2.2, just before we head off to GDC!
Nat - 1 March 2024Introducing our GDC Line-upLike we announced a while ago, the team is preparing to head over to the US for this year’s GDC. We will have a booth on the expo floor, and would love to welcome you there!
Clay John - 29 February 2024Dev snapshot: Godot 4.3 dev 4Another 4.3 dev release means that many more fixes and improvements are on their way!
Darío Banini - 16 February 2024GPU synchronization in Godot 4.3 is getting a major upgradeSay goodbye to placing barriers, hello to the new acyclic graph
Godot Foundation - 13 February 2024Godot Does Conferences - Meet us at GDC!We are excited to announce that the Godot Engine will attend the 2024 Game Developers Conference (March 18-22).
Rémi Verschelde - 8 February 2024Dev snapshot: Godot 4.3 dev 3A month's worth of development means a lot of new features to test, such as single-threaded web exports and Wayland support!
Nat - 31 January 2024January JamsLooking back at a month of game jams, we curated a list of ten events that you might or might not have heard of before.
Raul Santos - 26 January 2024Current state of C# platform support in Godot 4.2How the transition to a unified .NET has impacted platform support, and re-adding the ability to port to mobile.
Yuri Sizov - 26 January 2024Release candidates: Godot 4.1.4 RC 1 & 4.2.2 RC 1As a double-feature release, Godot 4.1.4 and 4.2.2 are ready for testing with their respective release candidates!
Rémi Verschelde - 25 January 2024Dev snapshot: Godot 3.6 beta 4Godot 3.6 is still in development, slowly but steadily! This snapshot updates toolchains for official builds and adds official Linux ARM binaries, among other improvements.
Clay John - 16 January 2024Godot Rendering Priorities: January 20244.2 brought a lot of improvements to Godot's renderer and ongoing work is paving the way for new features
Rémi Verschelde - 11 January 2024Dev snapshot: Godot 4.3 dev 2After a well-deserved holiday break, the team is back on Godot 4.3 development at full speed, with over 200 improvements merged in the first 10 days of the year!
Yuri Sizov - 21 December 2023Dev snapshot: Godot 4.3 dev 1We're ending the year with an early sneak peak at the upcoming Godot 4.3 release with its first dev snapshot!
Godot Foundation - 18 December 2023Prepare to hear a lot more from us!The Godot Foundation is onboarding a person in charge of Community & Communications, and there is a feedback form for you to fill out.
Clay John - 14 December 2023Announcing a collaboration with Google and The ForgeWe are excited to announce that we have partnered with Google and The Forge to bring some helpful performance optimizations to our Vulkan mobile backend.
Rémi Verschelde - 12 December 2023Maintenance release: Godot 4.2.1This first maintenance release fixes a number of platform compatibility issues introduced in Godot 4.2, which should make it much easier to upgrade from 4.1 or start new projects on all platforms.