
Godot XR update - February 2025
New plugin releases for Godot XR.
New plugin releases for Godot XR.
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes — spotting all the optimizations that have been applied in the background will take some time.
We said "final" for the previous release candidate, but good things come in threes, don't they?
With a stable release imminent, join us for one final round of testing.
What if Wikipedia was a place you could visit? That’s the idea behind The Museum of All Things, a free and open-source procedurally-generated museum built on Wikipedia’s vast knowledge base.
Godot 4.4 is now practically ready for its stable release, so it's time for the last round(s) of testing to make sure it's a smooth upgrade for all users.
The 4.4 beta phase nears its end!
Picking up the pace!
The bugs don't stand a chance!
Over the course of 2024, the Godot project has amassed more new features and community highlights than any one person can keep track of. To ensure you did not miss anything essential, we have selected a few memorable moments and key updates to revisit together.
Want to join? Boston 5th - 7th of May. Call for speakers and sponsors open!
Godot 4.4 is on its way! Please lend a hand by testing this beta release and reporting your findings.
Godot's resource UID system is changing to better support scripts and shaders. Read on to know what's required on your part to fully benefit from it.
On moving to the latest .NET LTS release, and what it means for users.
One last build before the holidays!
Interesting projects from the Godot XR community.
StayAtHomeDev has been sharing his passion on YouTube for over two years and now he's running the awards.
New snapshot on the road to beta, with a lot of 3D workflow goodies!
As we reach issue #100,000 on GitHub, we celebrate with a little retrospective on our issue and pull request growth.
We’ve made progress on several key initiatives for the organization and the Godot ecosystem. Here’s what we’ve been up to.
Godot security team clarifies the risk exposed by Check Point Research's report.
With GodotCon behind us and our developers recuperated, we're thrilled to return to a more frequent release-cycle.
Our biggest conference yet!
After a short delay due to GodotCon, we are back with another exciting update.