
Dev snapshot: Godot 4.4 beta 2
The bugs don't stand a chance!
The bugs don't stand a chance!
Over the course of 2024, the Godot project has amassed more new features and community highlights than any one person can keep track of. To ensure you did not miss anything essential, we have selected a few memorable moments and key updates to revisit together.
Want to join? Boston 5th - 7th of May. Call for speakers and sponsors open!
Godot 4.4 is on its way! Please lend a hand by testing this beta release and reporting your findings.
Godot's resource UID system is changing to better support scripts and shaders. Read on to know what's required on your part to fully benefit from it.
On moving to the latest .NET LTS release, and what it means for users.
One last build before the holidays!
Interesting projects from the Godot XR community.
StayAtHomeDev has been sharing his passion on YouTube for over two years and now he's running the awards.
New snapshot on the road to beta, with a lot of 3D workflow goodies!
As we reach issue #100,000 on GitHub, we celebrate with a little retrospective on our issue and pull request growth.
We’ve made progress on several key initiatives for the organization and the Godot ecosystem. Here’s what we’ve been up to.
Godot security team clarifies the risk exposed by Check Point Research's report.
With GodotCon behind us and our developers recuperated, we're thrilled to return to a more frequent release-cycle.
Our biggest conference yet!
After a short delay due to GodotCon, we are back with another exciting update.
We haven't slowed down and are bringing you another feature-packed update!
Looking back at a year of XR development.
A new GitHub organization to centralize the community efforts to provide support for third-party SDKs for Godot.
4.3 is out. It's time for an update!
Introducing the Godot Editor for Meta Quest (Horizon OS) devices
The PR harvest keeps going strongly for Godot 4.4, with massive new features such as typed dictionaries and error-less project import!
After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements! This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culling, ORM materials, and more.
Showcase your Godot creations in 2024! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!