Blog

Rémi Verschelde Rémi Verschelde  - 13 November 2019

Release candidate: Godot 3.1.2 RC 1

It's been over 6 months since Godot 3.1.1-stable, so the upcoming 3.1.2 release is both long overdue and accordingly packed with important bug fixes and enhancements. As we cherry-picked close to 400 commits to the 3.1 branch since the previous release, extensive testing is necessary to ensure that no regression crept in under disguise of a bugfix. This is why we publish this release candidate for 3.1.2 to gather test reports from the community.

Yuri Roubinsky Yuri Roubinsky  - 11 November 2019

Major update for Visual Shaders in Godot 3.2 (part 2)

This is the second blog post describing enhancements for visual shaders and shader scripts landed in Godot 3.2. Much time and effort was spent adding a lot of new things to enhance the overall experience developing shaders.

Rémi Verschelde Rémi Verschelde  -  6 November 2019

Dev snapshot: Godot 3.2 beta 1

After three well-tested and quite stable alpha builds, we're now ready to enter the beta stage for the upcoming Godot 3.2 release. The beta stage corresponds for us to a release freeze, which means that we will only consider critical bug fixes for merging in the master branch, and that until Godot 3.2 is released.

Rémi Verschelde Rémi Verschelde  -  4 November 2019

Code of Conduct for the Godot community

The Godot community now has a Code of Conduct, which applies to all users and contributors on all Godot community platforms, both online and at Godot-related events. It defines common sense guidelines to ensure that our community platforms are a safe and welcoming environment for all Godot users. By interacting with other participants in the Godot community, you agree to respect the terms of the Code of Conduct.

Juan Linietsky Juan Linietsky  -  2 November 2019

Vulkan progress report #5

Another month, another Vulkan progress report! October was a busy month, as most of it was split between working on the new Global Illumination system and Godotcon/GIC in Poland.

Fabio Alessandrelli Fabio Alessandrelli  - 29 October 2019

DTLS progress report #1

A sneak peak at DTLS support in Godot 4.0 .

Rémi Verschelde Rémi Verschelde  - 24 October 2019

Dev snapshot: Godot 3.2 alpha 3

While many core contributors were busy with the Godot Sprint and GodotCon last week, the rest of the world has not been idle and we got lots of nice contributions fixing bugs and improving usability. We thus publish Godot 3.2 alpha 3 as our next iteration, fixing various issues from the last build. 150 commits have been merged since 3.2 alpha 2.

Juan Linietsky Juan Linietsky  - 12 October 2019

Vulkan progress report #4

Over the course of September month, I continued working on Vulkan all day long, and several improvements have been made.

Rémi Verschelde Rémi Verschelde  - 11 October 2019

Dev snapshot: Godot 3.2 alpha 2

It's been less than a week since we published Godot 3.2 alpha 1 as a first development snapshot towards the stable release. But as mentioned, we want to have builds frequently to iterate and improve the stability on a weekly basis, so here comes 3.2 alpha 2. As that branch is already quite mature, this should allow us to publish Godot 3.2-stable in a few weeks.

Rémi Verschelde Rémi Verschelde  - 10 October 2019

Schedule for GodotCon 2019 in Poznań

The GodotCon 2019 in Poznań, Poland is nearing, so here is the preliminary schedule of talks and demos, as well as presentations of the speakers. Content will be updated with the actual time schedule for the two days of GodotCon, and possibly additional talks.

George Marques George Marques  -  9 October 2019

CFP: Game Development room at FOSDEM 2020

We organize a devroom focused on free and open source Game Development at the FOSDEM 2020 in Brussels, on February 1-2, 2020. We ask any interested developer or user of FOSS game development tools or games to send us their talk proposals until December 1, 2019.

Rémi Verschelde Rémi Verschelde  -  6 October 2019

Dev snapshot: Godot 3.2 alpha 1

After close to 7 months of development and over 4,000 commits since the 3.1 release, we are now happy to release Godot 3.2 alpha 1, our first milestone towards the next stable installment of our free and open source game engine. It brings new features such as an Android plugin/custom build system, C# support for Android, WebRTC support and WebSocket improvements, a fully reworked Visual Shader editor, ARKit and Oculus Go/Quest support and many more.

Rémi Verschelde Rémi Verschelde  -  2 October 2019

Heroic Labs supports Godot development

We are happy to announce that Heroic Labs is now supporting Godot's development as Platinum sponsor! For this occasion, we asked Heroic Labs co-founder Mo Firouz to write some words about the company, why they choose to support Godot and their plans to integrate Nakama with our engine.

Fabio Alessandrelli Fabio Alessandrelli  - 28 September 2019

Basic cryptography, SSL improvements

As part of the MOSS project sponsored by Mozilla, during July I worked on some new features regarding cryptography and SSL to improve the quality and security of Godot networking.

Juan Linietsky Juan Linietsky  - 18 September 2019

George Marques will be working full time for the project

After some months, the project has received enough funding to be able to do a new full time hire! Thanks hugely to everyone who is supporting us, as your help has allowed us reaching this far!

Rémi Verschelde Rémi Verschelde  -  8 September 2019

GSoC 2019 progress report #3

For the second time, Godot took part in the Google Summer of Code (GSoC) programme, which lets students from all over the world work for three months on specific projects thanks to a Google stipend. We had 8 students working for on great new features all around the engine, and in this third and last progress report, they outline the final state of their GSoC work, how to use it (when relevant) and future steps that they might envision for the feature they worked on.

Juan Linietsky Juan Linietsky  -  4 September 2019

Introducing the Godot Proposals repository

The past two years, the project kept growing at a steady pace. One of the most important consequences of this growth process is that our GitHub issue tracker has exploded with ideas, proposals and bug reports.

Juan Linietsky Juan Linietsky  -  2 September 2019

Vulkan progress report #3

Work on porting the rendering engine to Vulkan continues at a steady pace.

Fabio Alessandrelli Fabio Alessandrelli  - 22 August 2019

WebSocket updates, UDP multicast

UDP multicast support, WebSocket updates, demos, a new tutorial.

Rémi Verschelde Rémi Verschelde  - 21 August 2019

GSoC 2019 progress report #2

Godot takes part in the Google Summer of Code for the second year, and this time we have 8 students working on awesome features for the engine. With the programme coming close to an end, they each share their recent progress since the first report with a short devlog. A final report will be posted in coming weeks with an overview of the work done and how to get started using the features they worked on.

Juan Linietsky Juan Linietsky  -  3 August 2019

Vulkan progress report #2

In our latest episode, I was just barely getting Vulkan to work. A month later, many things happened!

Rémi Verschelde Rémi Verschelde  - 23 July 2019

Meet the community at GodotCon Poznań 2019

For the second year in a row, we're graciously hosted by the Game Industry Conference (GIC) organizers to have our own GodotCon in Poznań, Poland on 16 & 17 October 2019, the two days before GIC. And to complete the week, we will also have a Godot Sprint on 14 & 15 October 2019, for all Godot contributors to meet, work together and exchange on development topics.

Rémi Verschelde Rémi Verschelde  - 18 July 2019

GSoC 2019 progress report #1 (part 2)

Godot takes part in the Google Summer of Code for the second year, and this time we have 8 students working on awesome features for the engine. They each share their project aim and current progress with a short devlog. This common progress report is split over two blog posts for readability. This post covers work on rewriting the light mapper (Joan Fons Sanchez), a static analyzer for GDScript (Suhas Prasanna), motion matching (Aditya Abhiram) and asynchronous cached file access (Raghav Shankar).

Rémi Verschelde Rémi Verschelde  - 17 July 2019

GSoC 2019 progress report #1 (part 1)

Godot takes part in the Google Summer of Code for the second year, and this time we have 8 students working on awesome features for the engine. They each share their project aim and current progress with a short devlog. This common progress report is split over two blog posts for readability. This post covers work on VCS integration (Twarit Waikar), interactive music (Daniel Matarov), a GDScript language server (Ankit Priyarup) and Visual Script improvements (Swarnim Arun).