Blog

Rémi Verschelde Rémi Verschelde  - 12 December 2019

New Godot T-shirt design: Call for content

In preparation for the next GodotCon in February 2020, we're planning to make new T-shirts with Godot branding to sell to contributors and engine users, as well as visitors at FOSDEM. This year, we'd like to give our wonderful community the opportunity to contribute T-shirt concepts that we could choose from, so that our 2020 T-shirt design is as good as it can be!

Rémi Verschelde Rémi Verschelde  -  5 December 2019

Meet the community at FOSDEM and GodotCon 2020

Once again we will be at FOSDEM in Brussels with a Godot stand, and for the first time some of us also organize a game development-focused devroom at FOSDEM. And as usual, we organize our GodotCon event right next to the FOSDEM, on 3 & 4 February 2020 in Brussels. For Godot contributors, we will also have our usual Godot Sprint on 30 & 31 January 2020.

Rémi Verschelde Rémi Verschelde  -  4 December 2019

Dev snapshot: Godot 3.2 beta 3

Many fixes have been applied since our previous beta build, encompassing rendering issues, port-specific issues notably on iOS and Windows, and many other fixes all around the editor. Due to issues with our build process, this release does not include the usual Mono build, but we are hard at work to fix it and provide a Mono build again with 3.2 beta 4.

Rémi Verschelde Rémi Verschelde  - 29 November 2019

Maintenance release: Godot 3.1.2

While Godot 3.2 is shaping up nicely in the late beta stage, it's time for a long overdue update to the stable 3.1 branch: Godot 3.1.2 is now released with over 400 commits worth of bug fixes and improvements over the previous 3.1.1 version.

Fabio Alessandrelli Fabio Alessandrelli  - 28 November 2019

WebSocket SSL server, HTTP server for testing HTML5 builds

More networking improvements are coming in 3.2. WebSocketServer now has SSL support, and users can now test HTML5 export from the editor with one click.

Rémi Verschelde Rémi Verschelde  - 22 November 2019

Dev snapshot: Godot 3.2 beta 2

We now release Godot 3.2 beta 2 with two weeks of bug fixes over the previous snapshot. Notable changes include the addition of WebAssembly export templates for the Mono build, as well as C# 8 support via Mono 6.6.0 Preview.

Rémi Verschelde Rémi Verschelde  - 20 November 2019

Interblock supports Godot development

We are happy to announce that Interblock is now supporting Godot's development as Platinum sponsor! For this occasion, we asked them to share some words about the company, why they choose to support Godot and their plans to use the engine for their products.

Ignacio Roldán Etcheverry Ignacio Roldán Etcheverry  - 15 November 2019

C# progress report: WebAssembly, MonoDevelop and AOT

Godot 3.2 brings WebAssembly support for C# games. There is also a new extension for Visual Studio for Mac and MonoDevelop and preliminary support for AOT compilation.

Rémi Verschelde Rémi Verschelde  - 13 November 2019

Release candidate: Godot 3.1.2 RC 1

It's been over 6 months since Godot 3.1.1-stable, so the upcoming 3.1.2 release is both long overdue and accordingly packed with important bug fixes and enhancements. As we cherry-picked close to 400 commits to the 3.1 branch since the previous release, extensive testing is necessary to ensure that no regression crept in under disguise of a bugfix. This is why we publish this release candidate for 3.1.2 to gather test reports from the community.

Yuri Roubinsky Yuri Roubinsky  - 11 November 2019

Major update for Visual Shaders in Godot 3.2 (part 2)

This is the second blog post describing enhancements for visual shaders and shader scripts landed in Godot 3.2. Much time and effort was spent adding a lot of new things to enhance the overall experience developing shaders.

Rémi Verschelde Rémi Verschelde  -  6 November 2019

Dev snapshot: Godot 3.2 beta 1

After three well-tested and quite stable alpha builds, we're now ready to enter the beta stage for the upcoming Godot 3.2 release. The beta stage corresponds for us to a release freeze, which means that we will only consider critical bug fixes for merging in the master branch, and that until Godot 3.2 is released.

Rémi Verschelde Rémi Verschelde  -  4 November 2019

Code of Conduct for the Godot community

The Godot community now has a Code of Conduct, which applies to all users and contributors on all Godot community platforms, both online and at Godot-related events. It defines common sense guidelines to ensure that our community platforms are a safe and welcoming environment for all Godot users. By interacting with other participants in the Godot community, you agree to respect the terms of the Code of Conduct.

Juan Linietsky Juan Linietsky  -  2 November 2019

Vulkan progress report #5

Another month, another Vulkan progress report! October was a busy month, as most of it was split between working on the new Global Illumination system and Godotcon/GIC in Poland.

Fabio Alessandrelli Fabio Alessandrelli  - 29 October 2019

DTLS progress report #1

A sneak peak at DTLS support in Godot 4.0 .

Rémi Verschelde Rémi Verschelde  - 24 October 2019

Dev snapshot: Godot 3.2 alpha 3

While many core contributors were busy with the Godot Sprint and GodotCon last week, the rest of the world has not been idle and we got lots of nice contributions fixing bugs and improving usability. We thus publish Godot 3.2 alpha 3 as our next iteration, fixing various issues from the last build. 150 commits have been merged since 3.2 alpha 2.

Juan Linietsky Juan Linietsky  - 12 October 2019

Vulkan progress report #4

Over the course of September month, I continued working on Vulkan all day long, and several improvements have been made.

Rémi Verschelde Rémi Verschelde  - 11 October 2019

Dev snapshot: Godot 3.2 alpha 2

It's been less than a week since we published Godot 3.2 alpha 1 as a first development snapshot towards the stable release. But as mentioned, we want to have builds frequently to iterate and improve the stability on a weekly basis, so here comes 3.2 alpha 2. As that branch is already quite mature, this should allow us to publish Godot 3.2-stable in a few weeks.

Rémi Verschelde Rémi Verschelde  - 10 October 2019

Schedule for GodotCon 2019 in Poznań

The GodotCon 2019 in Poznań, Poland is nearing, so here is the preliminary schedule of talks and demos, as well as presentations of the speakers. Content will be updated with the actual time schedule for the two days of GodotCon, and possibly additional talks.

George Marques George Marques  -  9 October 2019

CFP: Game Development room at FOSDEM 2020

We organize a devroom focused on free and open source Game Development at the FOSDEM 2020 in Brussels, on February 1-2, 2020. We ask any interested developer or user of FOSS game development tools or games to send us their talk proposals until December 1, 2019.

Rémi Verschelde Rémi Verschelde  -  6 October 2019

Dev snapshot: Godot 3.2 alpha 1

After close to 7 months of development and over 4,000 commits since the 3.1 release, we are now happy to release Godot 3.2 alpha 1, our first milestone towards the next stable installment of our free and open source game engine. It brings new features such as an Android plugin/custom build system, C# support for Android, WebRTC support and WebSocket improvements, a fully reworked Visual Shader editor, ARKit and Oculus Go/Quest support and many more.

Rémi Verschelde Rémi Verschelde  -  2 October 2019

Heroic Labs supports Godot development

We are happy to announce that Heroic Labs is now supporting Godot's development as Platinum sponsor! For this occasion, we asked Heroic Labs co-founder Mo Firouz to write some words about the company, why they choose to support Godot and their plans to integrate Nakama with our engine.

Fabio Alessandrelli Fabio Alessandrelli  - 28 September 2019

Basic cryptography, SSL improvements

As part of the MOSS project sponsored by Mozilla, during July I worked on some new features regarding cryptography and SSL to improve the quality and security of Godot networking.

Juan Linietsky Juan Linietsky  - 18 September 2019

George Marques will be working full time for the project

After some months, the project has received enough funding to be able to do a new full time hire! Thanks hugely to everyone who is supporting us, as your help has allowed us reaching this far!

Rémi Verschelde Rémi Verschelde  -  8 September 2019

GSoC 2019 progress report #3

For the second time, Godot took part in the Google Summer of Code (GSoC) programme, which lets students from all over the world work for three months on specific projects thanks to a Google stipend. We had 8 students working for on great new features all around the engine, and in this third and last progress report, they outline the final state of their GSoC work, how to use it (when relevant) and future steps that they might envision for the feature they worked on.