Blog

Rémi Verschelde Rémi Verschelde  - 10 March 2020

Maintenance release: Godot 3.2.1

Our current stable version, Godot 3.2, was released at the end of January as a major upgrade to all features and the usability of the engine. But as with any software release, there are always things that can still be improved and bugs that can be fixed, and as such we plan to release frequent maintenance releases for the 3.2 branch, to make it ever more enjoyable and reliable to work with. This first Godot 3.2.1 release aims to address the main regressions noticed in 3.2, as well as fixing more preexisting bugs and improving usability and documentation.

Rémi Verschelde Rémi Verschelde  -  5 March 2020

Release candidate: Godot 3.2.1 RC 2

Time flies and it's already close to two weeks since our first release candidate for the upcoming Godot 3.2.1, which will be a maintenance update focusing on bug fixes for Godot 3.2 users. Since RC 1, a couple regressions have been fixed, and a few additional bug fixes, documentation updates and usability enhancements have been included. We now publish Godot 3.2.1 RC 2 to validate those additional changes.

Juan Linietsky Juan Linietsky  - 29 February 2020

Core refactoring progress report #1

Expecting a Vulkan progress report? Not this month! As Godot 3.2 was released by the end of January, February was purely dedicated to do large core refactoring in preparation for Godot 4.0. This is required to unblock other contributors and their areas.

Juan Linietsky Juan Linietsky  - 26 February 2020

Call for volunteers for organizing regional communities

Godot communities keep growing steadily around the world. As a result, in the past years, many local groups related to Godot usage and development have started to appear in different continents, countries and cities. We now start a Regional Communities team to connect those groups together and give them better visibility on official Godot platforms.

Fabio Alessandrelli Fabio Alessandrelli  - 25 February 2020

ENet with DTLS encryption in 4.0

Easy ENet high-level-multiplayer encryption via DTLS is coming in Godot 4.0.

Rémi Verschelde Rémi Verschelde  - 22 February 2020

Release candidate: Godot 3.2.1 RC 1

Here's a first Release Candidate for the upcoming Godot 3.2.1 maintenance release, which fixes various issues reported against the recently released version 3.2. Please test it to ensure that everything works as expected before we push the stable release.

Andrea Catania Andrea Catania  - 19 February 2020

Navigation Server for Godot 4.0

Feature work has started for the upcoming Godot 4.0, and one of the first major changes is the integration of NavigationServer (and NavigationServer2D) to greatly improve and simplify the navigation workflow in Godot. This devblog shows how to set things up for a simple example with dynamic collision avoidance and runtime navigation mesh re-baking.

Rémi Verschelde Rémi Verschelde  - 11 February 2020

Headsup: Vulkan merged, master branch unstable

Godot 3.2 was released two weeks ago, and it's now time to go full steam ahead towards our next milestone, Godot 4.0. The Vulkan port which had been worked on in a dedicated branch is now getting merged in our main development branch, which has a few implications on what to expect from the 'master' branch and how pending Pull Requests will be impacted.

Juan Linietsky Juan Linietsky  - 10 February 2020

Meet with the Godot Engine representatives at GDC 2020!

Next month it will be time for GDC yet again! The project leadership will be attending the event for meetings and we are starting to build our schedule for GDC 2020.

Juan Linietsky Juan Linietsky  -  7 February 2020

Submissions open for Godot 2020 showreel

Showcase your game in the upcoming 2020 Godot showreel!

Juan Linietsky Juan Linietsky  -  3 February 2020

Godot Engine was awarded an Epic MegaGrant

With great excitement, today we want to officially announce the great honor of having been awarded an Epic MegaGrant!

Rémi Verschelde Rémi Verschelde  - 29 January 2020

Here comes Godot 3.2, with quality as priority

Godot contributors are thrilled and delighted to release our newest major update, Godot 3.2! It's the result of over 10 months of work by close to 450 contributors who authored more than 6000 commits! Godot 3.2 is a major improvement over our previous 3.1 installment, bringing dozens of major features and hundreds of bugfixes and enhancements to bring our game developers an ever-improving feature set with a strong focus on usability.

Juan Linietsky Juan Linietsky  - 28 January 2020

Vulkan progress report #6

It's been a while since the previous progress report, as I went on Vacation in November (did not take a vacation in years..), and December I had a lot of other engine related tasks that piled up that I had to solve. Work on Vulkan branch resumed at the beginning of January and significant progress was made already.

Rémi Verschelde Rémi Verschelde  - 27 January 2020

Release candidate: Godot 3.2 RC 4

Last check before takeoff! This 4th release candidate should be the last one, meant to validate the current state of the `master` branch before releasing it as 3.2-stable! It's the last chance to test the new release and report any critical issue, otherwise its fix will have to wait for the 3.2.1 maintenance update in coming weeks.

Rémi Verschelde Rémi Verschelde  - 26 January 2020

Schedule for GodotCon 2020 in Brussels

GodotCon Brussels 2020 starts in one week (3-4 Feb 2020), and many of us are already getting ready to travel to Brussels for the Godot Sprint and FOSDEM this week. Here's a first version of the schedule for the GodotCon, with presentations of the confirmed speakers. Note that we will likely have a few more talks added to the schedule in the coming days, and the current order is not final (hence why there is also no time schedule yet).

Rémi Verschelde Rémi Verschelde  - 24 January 2020

Release candidate: Godot 3.2 RC 3

Third time's the charm, as they say! This third Release Candidate brings a number of bug fixes which have been contributed in the past week and are worth having in the upcoming 3.2 release. This new build should help validate them while also giving some more time to testers to find potential other regressions from Godot 3.1. The stable 3.2 release is now just around the corner :)

Rémi Verschelde Rémi Verschelde  - 20 January 2020

Release candidate: Godot 3.2 RC 2

At long last, Godot 3.2 is nearing completion and we are happy to publish this second Release Candidate, to encourage a broad testing of what should become Godot 3.2-stable in coming days. RC 2 fixes a regression for some users with the GLES3 renderer, which preventing opening a project using the default environment due to heavy calculations for the irradience map generation.

Rémi Verschelde Rémi Verschelde  - 17 January 2020

Release candidate: Godot 3.2 RC 1

At long last, Godot 3.2 is nearing completion and we are happy to publish this first Release Candidate, to encourage a broad testing of what should become Godot 3.2-stable in coming days. Godot 3.2 ends up being much bigger than we originally intended, but the 10 months of development amount to a major release that will be well worth upgrading to for any Godot user.

Rémi Verschelde Rémi Verschelde  - 11 January 2020

Dev snapshot: Godot 3.2 beta 6

After a very busy week with many important bug fixes (plus a bunch of low risk enhancements and a lot of documentation updates), here's Godot 3.2 beta 6! As mentioned in the previous post, we're close to the Release Candidate stage and I hesitated to name this build as such. Since there were a number of big changes though I opted for making it another beta, and if all goes well testing it we should have a RC 1 in coming days.

Rémi Verschelde Rémi Verschelde  -  3 January 2020

Dev snapshot: Godot 3.2 beta 5

Happy new year! After a brief holiday where contributors kept fixing many issues, we now release Godot 3.2 beta 5 to iterate upon the relatively good state that we had with the previous beta. Both the master branch and the official buildsystem are now starting to be quite reliable, and we should be ready for a release candidate soon.

Juan Linietsky Juan Linietsky  - 31 December 2019

A decade in retrospective and future

The dawn of a new decade looms and there is a lot of excitement about the future of Godot! But it was not always like this, as the previous decade did not go as expected..

Fabio Alessandrelli Fabio Alessandrelli  - 28 December 2019

HTML5 export profiling for Godot 4.0

HTML5 debug export profiling is coming for Godot 4.0

Bastiaan Olij Bastiaan Olij  - 23 December 2019

Godot Oculus Quest support

Godot works on the Oculus Quest, find out more about getting up and running if you want to play around with it early.

Rémi Verschelde Rémi Verschelde  - 18 December 2019

Dev snapshot: Godot 3.2 beta 4

After another two weeks since our previous beta build, here comes Godot 3.2 beta 4, bringing back the Mono build for all supported platforms (including Android and WebAssembly, new in Godot 3.2).