Blog

Rémi Verschelde Rémi Verschelde  -  9 September 2020

Release candidate: Godot 3.2.3 RC 6

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Rémi Verschelde Rémi Verschelde  -  2 September 2020

Release candidate: Godot 3.2.3 RC 5

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Fabio Alessandrelli Fabio Alessandrelli  - 28 August 2020

Godot web export progress report #2

Godot is getting better export for the Web. While web technologies are not always suited to provide bleeding edge experiences, we do our best to let you exported game run as smoothly as possible on every platform.

Juan Linietsky Juan Linietsky  - 26 August 2020

Announcing a new hire! (Gilles Roudière)

In the past month, the excess donations accumulated so we are finally able to offer enough security to do an extra hire. Beginning November, Gilles Roudière (Groud) will be working full-time for the project, dedicated to 2D and general editor usability!

Rémi Verschelde Rémi Verschelde  - 21 August 2020

Release candidate: Godot 3.2.3 RC 4

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

George Marques George Marques  -  4 August 2020

GDScript progress report: New GDScript is now merged

New GDScript code is now merged. Here I talk a bit of what has changed, report what else I did this month and talk a bit about my current work and plans for the future.

Rémi Verschelde Rémi Verschelde  - 31 July 2020

Release candidate: Godot 3.2.3 RC 3

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Rémi Verschelde Rémi Verschelde  - 29 July 2020

GSoC 2020 - Progress report #1

Godot is participating again in the Google Summer of Code program for its 2020 edition. 6 projects have been selected back in May, and the 6 students and their mentors have now been working on their projects for close to two months. We omitted to announce the projects formally, but this first progress report written by each student will make up for it by giving a direct glimpse into their work.

Rémi Verschelde Rémi Verschelde  - 28 July 2020

Release candidate: Godot 3.2.3 RC 2

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Rémi Verschelde Rémi Verschelde  - 24 July 2020

Release candidate: Godot 3.2.3 RC 1

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Juan Linietsky Juan Linietsky  - 22 July 2020

Announcing the monthly Live Q&A!

What has been an idea (and something many community members suggested for a long time) is now a reality. We will be hosting a Live Q&A session with Godot core contributors the last week of each month.

Rémi Verschelde Rémi Verschelde  - 20 July 2020

Dev snapshot: Godot 3.2.3 beta 1

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Juan Linietsky Juan Linietsky  - 13 July 2020

Godot community poll 2020

It's this time of the year again! Help us better understand who is using Godot, what are your needs and towards where Godot usage is trending by completing the anonymous community poll!

Juan Linietsky Juan Linietsky  - 10 July 2020

Help us reach the next funding goal to ensure continued C# support

During the past year, Ignacio Etcheverry worked on significantly improving C# support and its integration in Godot, adding support for Android, HTML5 and iOS, as well as popular third party IDEs. This was financed thanks to a generous donation from Microsoft. Unfortunately, due to the Covid situation, the renewal of this grant has been suspended and is uncertain.

Juan Linietsky Juan Linietsky  -  8 July 2020

Donation changes

The project situation changed a lot for the better in the past few months, with a steady growth in the amount of users and contributors, and a nice boost to our funding situation, freeing donation funds for new purposes. Therefore, we discussed with core contributors that this is a good time to change how the project manages donations, and give our whole crowdfunding a much-needed update.

George Marques George Marques  -  6 July 2020

GDScript progress report: Type checking is back

Report on the new GDScript code featuring the new type checking, warnings, code completion and a few more details.

Ignacio Roldán Etcheverry Ignacio Roldán Etcheverry  -  3 July 2020

C# progress report: Visual Studio and VSCode

Godot is getting extensions for Visual Studio and Visual Studio Code, including debugging support and code completion of Godot strings.

Juan Linietsky Juan Linietsky  - 28 June 2020

Godot 4.0 gets SDF based real-time global illumination

As work progresses on Godot 4.0 at a steady pace, a novel method of creating full-scene global illumination has been added in the master branch.

Rémi Verschelde Rémi Verschelde  - 26 June 2020

Maintenance release: Godot 3.2.2

Godot contributors are happy to release version 3.2.2 of our free and open source game engine. It adds various features such as C# support for iOS, 2D batching for the GLES2 renderer, a new plugin system for Android, DTLS support in the networking API, and more! Numerous bugs have been fixed and the documentation and translations have been greatly enhanced.

Rémi Verschelde Rémi Verschelde  - 25 June 2020

Release candidate: Godot 3.2.2 RC 4

Yet another release candidate for Godot 3.2.2, including a few new bugfixes that warrant some testing before we can confidently tag it as 3.2.2-stable. We're getting there!

Rémi Verschelde Rémi Verschelde  - 22 June 2020

Release candidate: Godot 3.2.2 RC 3

The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate since the first dev snapshot mid-April. This new RC 3 build fixes a couple recent regressions. It's now considered release-ready, so unless new regressions are reported in coming days, we plan to release 3.2.2-stable in a day or two.

Rémi Verschelde Rémi Verschelde  - 18 June 2020

Release candidate: Godot 3.2.2 RC 2

The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots. Last week saw a first release candidate, and now's the second one with a couple regression fixes and more bugfixes and usability improvements.

Rémi Verschelde Rémi Verschelde  - 12 June 2020

Release candidate: Godot 3.2.2 RC 1

The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots before reaching a state that we're confident enough to label as release candidate. This new RC 1 build should be quite stable and we hope that many Godot 3.2.x users will give it a try and help us confirm that it's ready to take the place of the current 3.2.1 stable build.

Juan Linietsky Juan Linietsky  - 11 June 2020

Godot core budget meeting report #1

The funding situation of Godot has been changing for the past months, as we received more grants and donations, and reorganizing where the funding is going, deciding hires, etc. takes considerable time as well as the right timing.