Blog

Pāvels Nadtočajevs Pāvels Nadtočajevs  - 29 December 2020

Complex text layouts progress report #3

Report on the complex text layouts support implementation progress, including changes to RichTextEdit class, compatibility and custom control implementation details.

Fabio Alessandrelli Fabio Alessandrelli  - 24 December 2020

Web Editor beta, AudioWorklet, GDNative and more!

The Web Editor reaches beta (3.2.4 beta 4), GDNative lands on the web, thread-enabled HTML5 builds now come with an improved audio driver using the AudioWorklet API.

Camille Mohr-Daurat Camille Mohr-Daurat  - 19 December 2020

Camille Mohr-Daurat was hired to work on physics

We hired Camille Mohr-Daurat to work on the 2D and 3D physics engines for Godot 4.

Hugo Locurcio Hugo Locurcio  - 15 December 2020

Godot Showcase - Little Red Dog Games talk about their experience

This week, we've interviewed Little Red Dog Games' lead developer Ryan Hewer about their latest project, Rogue State Revolution.

Rémi Verschelde Rémi Verschelde  - 11 December 2020

Godot Engine receiving support funded by Facebook Reality Labs

It is with great excitement that we announce that the Godot Engine project is receiving support funded by a grant from Facebook Reality Labs to further the development of Virtual Reality (VR) features within Godot.

Rémi Verschelde Rémi Verschelde  - 11 December 2020

Dev snapshot: Godot 3.2.4 beta 4

Here's a new feature-packed beta build for the upcoming Godot 3.2.4: GDNative support for HTML5, MP3 support, FBX import fixes, and more!

Hugo Locurcio Hugo Locurcio  -  7 December 2020

Announcing the new showcase for projects made with Godot

We are proud to announce the official Godot showcase is making a return after 3 years of absence! The new showcase focuses on high-quality, published projects but also features a few projects that had successful crowdfunding campaigns.

Nathan GDQuest Nathan GDQuest  -  4 December 2020

Godot docs improvements report

Some of you like the docs for what it covers already; others dislike it for what it lacks. The team's well-aware there is always room for improvement, and so they hired me to work part-time on it since September. Here are all the changes you can already enjoy today!

Julian Murgia Julian Murgia  -  3 December 2020

Call for participation to Online GodotCon 2021

Given the international situation, we are going online for our next Godot conference in 2021! Online GodotCon 2021 will happen on the 23rd of January 2021, with pre-recorded talks and then live Q&As with the speakers, as well as a dedicated chat platform for attendees to socialize together. We're now asking all interested users to send us proposals for talks, demos, etc. for the event.

Gilles Roudiere Gilles Roudiere  -  1 December 2020

Tiles editor progress report #1

As you may already know, I now have been hired for a month to work on the TileMap and TileSet editors. My goal here is to improve the UX of working with tiles, making it both easier to use and more powerful. So here is a first progress report on how things are going.

Juan Linietsky Juan Linietsky  - 28 November 2020

Godot's 2D engine gets several improvements for upcoming 4.0

While the focus of Godot 4.0 Vulkan rewrite has largely been improvements to the 3D engine, the 2D side will also see several improvements.

Rémi Verschelde Rémi Verschelde  - 27 November 2020

Dev snapshot: Godot 3.2.4 beta 3

This third beta build for the upcoming Godot 3.2.4 fixes some regressions from previous snapshots, and adds a native ARM64 build for the recently released Apple M1 chip.

Matias Goldberg Matias Goldberg  - 25 November 2020

Introducing the Betsy GPU texture compressor

My name is Matias N. Goldberg, I normally maintain the 2.x branch of Ogre, and I wrote Betsy, a GPU texture compressor that runs on GPUs.

Rémi Verschelde Rémi Verschelde  - 18 November 2020

Dev snapshot: Godot 3.2.4 beta 2

While development keeps going at full speed towards Godot 4.0, a lot of work is also being done on the `3.2` branch for the upcoming Godot 3.2.4: better FBX, 2D transform snapping, configurable amount of lights per object, and more! And of course, lots of bug and regression fixes since the previous beta build.

Pāvels Nadtočajevs Pāvels Nadtočajevs  - 10 November 2020

Complex text layouts progress report #2

Report on the complex text layouts support implementation progress, including changes to Godot's Font resources, and UI mirroring and BiDi implementation details.

Gordon MacPherson Gordon MacPherson  -  5 November 2020

FBX importer rewritten for Godot 3.2.4 and later

Gordon MacPherson authored the new rewrite of the FBX importer in Godot 3.2. We had originally added alpha FBX support but this first version had many limitations for complex, commercial-grade models, especially around animations. After a lot of debugging and research, the importer has been fully rewritten to better implement FBX support in Godot specifically, and vastly increase the compatibility with commercial FBX assets. This new importer will be available in the upcoming Godot 3.2.4, as well as Godot 4.0.

Fabio Alessandrelli Fabio Alessandrelli  - 27 October 2020

Godot Web export progress report #3

An alpha stage Godot Web Editor update, more news on GDNative for the Web, and many upcoming improvements to the Web export.

George Marques George Marques  - 22 October 2020

GDScript progress report: Typed instructions

GDScript now has specific instructions for typed code, allowing a faster execution when types are known at compile time. This is the beginning of optimization in GDScript and the article shows a few details on how it was done and why it's faster.

Rémi Verschelde Rémi Verschelde  - 21 October 2020

Dev snapshot: Godot 3.2.4 beta 1

Godot 3.2.3 was released a month ago and the reception was great! It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. Now that we're confident that 3.2.3 works well, we can take some time to add new features to the `3.2` branch while you wait for Godot 4.0 :)

Camille Mohr-Daurat Camille Mohr-Daurat  - 20 October 2020

X11 display server progress report

Progress report on the changes made in the X11 display server, the window management system for Godot 4 on Linux.

Pāvels Nadtočajevs Pāvels Nadtočajevs  - 14 October 2020

Complex text layouts progress report #1

Report on the complex text layouts support implementation progress, part one: TextServer interface implementation details.

Juan Linietsky Juan Linietsky  -  8 October 2020

New improvements for GPUParticles in Godot 4.0

The turn of porting the GPU particle system to Godot 4.0 has arrived. This was the final feature that had to be ported over. Like all the rest of the features ported, it managed to get massive improvements.

Hugo Locurcio Hugo Locurcio  -  7 October 2020

Hugo Locurcio is hired to improve Godot's web infrastructure

We hired Hugo Locurcio to work on Godot's web infrastructure such as documentation and the asset library.

Rémi Verschelde Rémi Verschelde  - 17 September 2020

Maintenance release: Godot 3.2.3

Godot contributors are proud to release Godot 3.2.3 as a maintenance update to the stable 3.2 branch. The main development focus for this version was to fix regressions reported against the fairly big 3.2.2 release from June, but in the process many other bugfixes for older issues have been merged.