Blog

Rémi Verschelde Rémi Verschelde  - 17 March 2021

Versioning change for Godot 3.x

We decide to rename the upcoming 3.2.4 release to Godot 3.3 to better advertize that it's a big milestone with tons of new features! It's still fully compatible with previous Godot 3.2.x releases as one would have expected of 3.2.4, so it will be a recommended update for all Godot users. Moreover, we'll start working on Godot 3.4 in parallel to providing bugfix releases for 3.3.x at a faster pace.

Rémi Verschelde Rémi Verschelde  - 13 March 2021

Release candidate: Godot 3.2.4 RC 5

Godot 3.2.4 is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. We had a fourth Release Candidate a few days ago which got good testing and helped surface various bugs, many of which have been fixed. So we're now making a RC 5 build to keep iterating fast and make sure that the bug fixes work as expected. Thanks to all pre-release testers who help us find and debug regressions!

Hugo Locurcio Hugo Locurcio  - 11 March 2021

Godot Showcase - Human Diaspora developer interview

This week, we are interviewing Leonardo "Leocesar3D" Veloso about their game Human Diaspora. It was released in September 2020 in early access and is available on Windows and Linux.

Rémi Verschelde Rémi Verschelde  -  9 March 2021

Release candidate: Godot 3.2.4 RC 4

Godot 3.2.4 is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. That's why we're releasing a fourth Release Candidate now, focused mostly on fixing issues reported against the previous RC 3. We now also have both standard and Mono builds for macOS signed and notarized!

Hugo Locurcio Hugo Locurcio  -  4 March 2021

Godot Showcase - Primal Light developer interview

We've interviewed Fat Gem about their first released project Primal Light. It was released in July 2020 and is available on Windows, macOS and Linux.

Joan Fons Joan Fons  -  1 March 2021

Joan Fons is hired to work on Godot's rendering

Hello! This is Joan speaking. I'm happy to announce that, starting today, I will be working as a full-time Godot developer, and my main focus will be anything rendering related.

Juan Linietsky Juan Linietsky  - 26 February 2021

Why isn't Godot an ECS-based game engine?

The topic of why Godot does not utilize ECS comes up often, so this article will explain the design decisions behind that, as well as shed some light on how Godot works.

Rémi Verschelde Rémi Verschelde  - 23 February 2021

Release candidate: Godot 3.2.4 RC 3

Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the second Release Candidate. A few late features have also been included because they were too good to keep waiting (such as improved Inspector subresource editing and node copy-paste support). So it's now time for a RC 3 build to give it another round of testing before the stable release!

Hugo Locurcio Hugo Locurcio  - 18 February 2021

Godot Showcase - Hive Time developer Cheeseness talks about his experience

We've invited Cheeseness to talk about his project, Hive Time. it was released in December 2019 and is available on Windows, macOS and Linux.

Hugo Locurcio Hugo Locurcio  - 15 February 2021

Guest post - “Small Team, Big Project”: Building Moonwards

Moonwards is an in-development open source sandbox MMO built with Godot. In this guest post, some members of the Moonwards team give us insights into how they approach building such a complex project with Godot.

Rémi Verschelde Rémi Verschelde  - 12 February 2021

Release candidate: Godot 3.2.4 RC 2

Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the first Release Candidate two weeks ago. So it's now time for a RC 2 build to give it another round of testing before the stable release!

Rémi Verschelde Rémi Verschelde  - 10 February 2021

Godot Engine receives $120,000 grant from game development studio Kefir

We are delighted to announce that the game development studio Kefir is giving the Godot Engine project a USD 120,000 grant to fund further development of our free and open source game engine.

Gilles Roudiere Gilles Roudiere  -  5 February 2021

Tiles editor progress report #2

The TileMap and TileSet editors got a lot of improvements. Most of the painting tools are now implemented again and usability has been greatly improved.

Fabio Alessandrelli Fabio Alessandrelli  -  4 February 2021

Web Editor release candidate, HTML5 gamepads and more!

The Web Editor has reached release candidate state, improved HTML5 gamepad support allows supporting more devices out of the box.

Rémi Verschelde Rémi Verschelde  -  3 February 2021

New communication platform for Godot contributors

Godot contributors are moving from good old IRC to a new self-hosted chat platform based on Rocket.Chat! It provides many modern features that will enable a better communication flow between contributors, as well as providing a central place for all team or topic-specific discussion channels around Godot development.

Juan Linietsky Juan Linietsky  -  2 February 2021

Godot 4.0 optimization progress report

As most of the rendering features for the upcoming Godot 4.0 are done, I have spent the past two months optimizing the rendering engine, both on the CPU and GPU side. All this work has resulted in significantly faster rendering times.

Rémi Verschelde Rémi Verschelde  - 28 January 2021

Release candidate: Godot 3.2.4 RC 1

After 4 months of development it's time to aim for the 3.2.4 stable release to bring the numerous new features and even more important bug fixes to all Godot users. So here's a first Release Candidate to get broader testing of everything that has been iterated upon in the past 6 beta builds.

Julian Murgia Julian Murgia  - 21 January 2021

Online GodotCon 2021: Schedule

Online GodotCon 2021 is right around the corner, streaming on Saturday, January 23rd from 8:45 am UTC! Join us on the YouTube Premiere to watch the conference at the same time as all other Godot users in the world, and use our new open source chat platform to discuss about talks or Godot in general with attendees and speakers.

Hugo Locurcio Hugo Locurcio  - 20 January 2021

Announcing the new community map for user groups

Starting from today, there is a new User groups page on the Godot Engine website! This page replaces the old User groups page by featuring a community map that can be freely navigated and contributed to.

Hugo Locurcio Hugo Locurcio  - 19 January 2021

Godot Showcase - Resolutiion developer Monolith of Minds talks about their experience

We've interviewed Monolith of Minds about their latest game Resolutiion. It was released in May 2020 and is available on Windows, macOS, Linux and Nintendo Switch.

Rémi Verschelde Rémi Verschelde  - 16 January 2021

Dev snapshot: Godot 3.2.4 beta 6

Here's another feature-packed beta for the upcoming Godot 3.2.4 release. It adds the following main changes: new CPU lightmapper, new dynamic BVH for rendering and the GodotPhysics backends, multiple fixes to one-way collisions, iOS plugins support, and a new AspectRatioContainer Control node.

Rémi Verschelde Rémi Verschelde  -  7 January 2021

Dev snapshot: Godot 3.2.4 beta 5

Another beta build on the way to Godot 3.2.4, which promises a much improved feature set for Godot 3.2 users while we wait for the 4.0 release. This beta 5 includes many bug fixes and improvements, but also new features such as WebXR support and a minimap in the graph editors!

Ernest Lee Ernest Lee  -  4 January 2021

Introducing the Godot glTF 2.0 scene exporter

To supplement Godot's existing import capabilities for the glTF 2.0 open format for 3D assets, Godot 4.0 now includes support for exporting Godot scenes as glTF 2.0. This import/export workflow allows a seamless transition from and to 3D modelling and animation software, giving artists and designers greater flexibility to use each tool for what it can do best.

Hugo Locurcio Hugo Locurcio  - 31 December 2020

Godot 2020 Year in Review video

While 2020 was a difficult year for most of us, it's been a great year for Godot development! In the spirit of last year's retrospective article, we made a video showcasing various features that have been developed in 2020.