Blog

Rémi Verschelde Rémi Verschelde  - 30 July 2021

GSoC 2021 - Progress report #1

For the 2021 edition of the Google Summer of Code, we have 5 students working on great features for Godot Engine: DAP backend, pseudolocalization, soft-body improvements, auto-layout in GraphEdit, and a command palette!

Rémi Verschelde Rémi Verschelde  - 27 July 2021

Dev snapshot: Godot 3.4 beta 2

Here's a first official dev snapshot for the upcoming Godot 3.4, with a lot of important improvements such as portal-based occlusion culling, lightmapper soft shadows, physics fixes, fixes to iOS C# support, Mono support for macOS ARM64, a whole new theme editor, and more!

Hugo Locurcio Hugo Locurcio  - 22 July 2021

Godot Showcase - The Garden Path developer talks about his experience

This week, we are interviewing Louis Durrant about his game The Garden Path. It will be released in Autumn/Winter 2021 for Windows, macOS and Linux.

Ilaria Cislaghi Ilaria Cislaghi  - 18 July 2021

About Godot 4, Vulkan, GLES3 and GLES2

As the alpha of Godot 4.0 comes closer and closer, we wanted to spend some words to clarify the direction that Godot 4 has taken in regard of rendering back-ends.

Juan Linietsky Juan Linietsky  - 13 July 2021

Godot Community Poll 2021

It's this time of the year! Help us learn more about our community by taking part in the 2021 Godot Community Poll!

Bastiaan Olij Bastiaan Olij  -  4 July 2021

Godot XR progress update June 2021

June 2021 update of the recent work done in relation to XR support in Godot.

Ilaria Cislaghi Ilaria Cislaghi  -  1 July 2021

GodotCon July 2021 - Schedule

Fabio Alessandrelli Fabio Alessandrelli  - 30 June 2021

Godot Web progress report #9: Godot Scripts <-> JavaScript Interface

No need to "eval"! A whole new interface to interact with JavaScript from Godot Scripts in Web exports, and a new API to prompt the user to download a file generated by Godot.

Gilles Roudiere Gilles Roudiere  - 17 June 2021

Tiles editor progress report #4

Tiles editor progress report #4, with tiles properties painting and scene-based tiles support.

Fabio Alessandrelli Fabio Alessandrelli  - 16 June 2021

Godot Web progress report #8: Progressive Web Apps

One-click Progressive Web Apps are coming to Godot, along with easier testing for your HTML5 exports.

George Marques George Marques  -  2 June 2021

GDScript progress report: Feature-complete for 4.0

GDScript is now feature-complete for the upcoming Godot 4.0 version. This article goes through the last bits that were added: typed arrays, lambda functions, builtin static methods, plus a few extra changes for optimization and bug-fixing.

Juan Linietsky Juan Linietsky  - 31 May 2021

Submissions open for Godot 2021 showreel

Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2021 showreel? Please send us a short video of it!

Rémi Verschelde Rémi Verschelde  - 24 May 2021

Maintenance release: Godot 3.3.2

Here's a new bugfix release for the 3.3 branch, fixing some regressions in Godot 3.3.1 (notably some crash conditions) and a handful of other minor issues.

Camille Mohr-Daurat Camille Mohr-Daurat  - 19 May 2021

Physics progress report #1

Update on Godot physics engine improvements: test framework, bug fixing, new features and optimizations.

Rémi Verschelde Rémi Verschelde  - 18 May 2021

Maintenance release: Godot 3.3.1

We released Godot 3.3 a few weeks ago, and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. Godot 3.3.1 focuses purely on bug fixes, and aims to preserve compatibility.

Rémi Verschelde Rémi Verschelde  - 15 May 2021

Release candidate: Godot 3.3.1 RC 2

The first release candidate for Godot 3.3.1 had positive reception, but more important fixes have been merged in the meantime and warrant a second release candidate.

Ilaria Cislaghi Ilaria Cislaghi  - 11 May 2021

Announcing Go Godot Jam

Rémi Verschelde Rémi Verschelde  - 10 May 2021

Release candidate: Godot 3.3.1 RC 1

There are a number of important bug fixes queued in the 3.3 stable branch for an upcoming Godot 3.3.1 release, so here's a first Release Candidate to test and validate them.

Rémi Verschelde Rémi Verschelde  - 21 April 2021

Godot 3.3 has arrived, with a focus on optimization and reliability

All Godot contributors are delighted to release our latest milestone today, Godot 3.3, after more than 7 months of development! This release was initially planned as a 3.2.4 update to the 3.2 branch, but it grew to become a feature-packed update well worth of opening a new stable branch.

Hugo Locurcio Hugo Locurcio  - 18 April 2021

Godot Showcase - Gravity Ace developer talks about his experience

This week, we are interviewing John Watson about Gravity Ace, a 2D multi-directional gravity shooter. It was released in October 2020 in early access and is available on Windows and Linux.

Fabio Alessandrelli Fabio Alessandrelli  - 16 April 2021

Godot Web progress report #7: Virtual keyboard on the Web, better HTTPClient

Experimental virtual keyboard support coming to Godot HTML5 exports, along with improved support to many HTTP-based APIs.

Rémi Verschelde Rémi Verschelde  - 14 April 2021

Release candidate: Godot 3.3 RC 9

Yet another Release Candidate for Godot 3.3! Fixes a few more issues reported against recent RC builds, bringing us to a state that we're happy to release as stable. So that's what the next build should be (Famous Last Words™)!

Gilles Roudiere Gilles Roudiere  - 12 April 2021

Tiles editor progress report #3

A new progress report on the TileMap and TIleSet editors rework.

Rémi Verschelde Rémi Verschelde  -  7 April 2021

Release candidate: Godot 3.3 RC 8

Here's another Release Candidate fixing a few important issues prior to Godot 3.3-stable. We're now really close to calling it final, so it's probably your last chance to try the RC and thwart our hopes to release 3.3 soon ;)