Blog

Rémi Verschelde Rémi Verschelde  - 17 February 2022

Release candidate: Godot 3.4.3 RC 2

The 3.4.3 maintenance release is around the corner with a number of important fixes queued in the stable branch since 3.4.2. This second Release Candidate is your chance to help us validate it before tagging the release.

Rémi Verschelde Rémi Verschelde  -  9 February 2022

Dev snapshot: Godot 4.0 alpha 2

Every other week we'll publish a new alpha build for Godot 4.0! This is the second build, adding a number of new features and a ton of bug fixes that should be beneficial to both existing and new alpha testers!

Rémi Verschelde Rémi Verschelde  -  3 February 2022

Release candidate: Godot 3.4.3 RC 1

The 3.4.3 maintenance release is around the corner with a number of important fixes queued in the stable branch since 3.4.2. This first Release Candidate is your chance to help us validate it before tagging the release.

Fredia Huya-Kouadio Fredia Huya-Kouadio  - 26 January 2022

Godot OpenXR 1.1.1 Plugin Release

Announcement for the release of the 1.1.1 Godot OpenXR plugin. The release includes several features including updated XR documentation, support for Meta Passthrough api and support for OpenXR hand tracking api.

Rémi Verschelde Rémi Verschelde  - 24 January 2022

Major milestone ready for testing: Godot 4.0 alpha 1 is out!

We are finally ready to release Godot 4.0 alpha 1 — a major milestone on the way to the stable release of Godot 4.0 and all future 4.x releases. As expected of any alpha software, it is still rough on the edges and not intended for use in production, but instead of early testers to find and report bugs, and provide us with feedback on the new features and how to improve them.

Hugo Locurcio Hugo Locurcio  - 22 January 2022

Godot Showcase - Friday Night Funkin' VR developer talks about his experience

We interviewed Ben Kurtin about his VR recreation of the hit rhythm game Friday Night Funkin', which is made with Godot!

Rémi Verschelde Rémi Verschelde  - 13 January 2022

Dev snapshot: Godot 3.5 beta 1

We're getting ready for Godot 3.5, with some of the major highlights already merged and ready to test: asynchronous shader compilation and caching, new NavigationServer with obstacle avoidance, improved in-editor VCS integration, and more!

Hugo Locurcio Hugo Locurcio  - 12 January 2022

Godot Showcase - RPG in a Box developer talks about his experience

We interviewed Justin Arnold about his project RPG in a Box, which is an engine made with Godot that lets you easily create 3D grid-based, voxel-style RPGs, adventure games, and more!

Rémi Verschelde Rémi Verschelde  - 22 December 2021

Godot Engine receiving a new grant from Meta's Reality Labs

We are delighted to announce that the Godot Engine project is receiving a new grant from Meta's Reality Labs to support our work on the XR capabilities of the engine.

Rémi Verschelde Rémi Verschelde  - 22 December 2021

Maintenance release: Godot 3.4.2

A macOS rendering regression found its way into the recent 3.4.1 release, so we're publishing Godot 3.4.2 as a hotfix to solve it, as well as a few other minor issues.

Rémi Verschelde Rémi Verschelde  - 17 December 2021

Maintenance release: Godot 3.4.1

Godot 3.4.1 is the first maintenance release in the 3.4 stable branch, fixing a number of issues (including some 3.4 regressions) while preserving compatibility with 3.4-stable. Alongside general bugfixing, it improves Godot's compatibility with Windows 11's new Windows Terminal, which prevented starting the Godot editor from the project manager.

Rémi Verschelde Rémi Verschelde  - 15 December 2021

Release candidate: Godot 3.4.1 RC 3

Godot 3.4 was released a month ago, and it went fairly smoothly! But no software release is perfect and the upcoming 3.4.1 maintenance release will iron out some more bugs to make the Godot 3.4 experience even better.

Rémi Verschelde Rémi Verschelde  -  8 December 2021

Release candidate: Godot 3.4.1 RC 2

Godot 3.4 was released a month ago, and it went fairly smoothly! But no software release is perfect and the upcoming 3.4.1 maintenance release will iron out some more bugs to make the Godot 3.4 experience even better.

Fabio Alessandrelli Fabio Alessandrelli  - 27 November 2021

Multiplayer in Godot 4.0: Scene Replication (part 1)

The long-awaited first post about the multiplayer replication system in development for Godot 4.0 is here! Check out the design goals, concepts, initial prototype, and as always, stay tuned for more!

Rémi Verschelde Rémi Verschelde  - 26 November 2021

Release candidate: Godot 3.4.1 RC 1

Godot 3.4 was released earlier this month, and it went fairly smoothly! But no software release is perfect and the upcoming 3.4.1 maintenance release will iron out some more bugs to make the Godot 3.4 experience even better.

Hugo Locurcio Hugo Locurcio  - 13 November 2021

Announcing the 2021 Godot games showreel!

The Godot games showreel videos for 2021 are up (desktop and mobile)!

Rémi Verschelde Rémi Verschelde  - 11 November 2021

Godot Engine receives $100,000 donation from OP Games

We are happy to announce that the gaming platform OP Games is donating USD 100,000 to the Godot project. These funds will be used to further the general development of the engine.

Rémi Verschelde Rémi Verschelde  -  6 November 2021

Godot 3.4 is released with major features and UX polish

Godot 3.4 is finally released with a number of major new features and a focus on backporting UX improvements from the in-development 4.0 release. This new release adds portal occlusion culling, a revamped UI theme editor, glTF scene export, an animation RESET track, large files support, a lot of physics improvements and fixes, and more!

Ilaria Cislaghi Ilaria Cislaghi  -  4 November 2021

Announcing GoGodotJam 2!

GoGodotJam is live again!

Rémi Verschelde Rémi Verschelde  -  2 November 2021

Release candidate: Godot 3.4 RC 3

The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this third Release Candidate, we have frozen feature development and are nearly ready to release the stable version.

Yuri Roubinsky Yuri Roubinsky  -  1 November 2021

Improvements to shaders and visual shaders in Godot 4.0

A quick overview of upcoming changes for the shader language and visual shader systems in Godot 4.0.

Juan Linietsky Juan Linietsky  -  1 November 2021

Animation data rework for 4.0

One of the last areas pending for redesign in upcoming Godot 4.0 has now been completed, resulting in much improved usability when dealing animation data.

Fabio Alessandrelli Fabio Alessandrelli  - 27 October 2021

Multiplayer in Godot 4.0: ENet wrappers, WebRTC

A more powerful ENet interface for better multiplayer in Godot 4, updates about WebRTC, hints at the new scene replication API.

Rémi Verschelde Rémi Verschelde  - 27 October 2021

Release candidate: Godot 3.4 RC 2

The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this second Release Candidate, we have frozen feature development and are nearly ready to release the stable version.