Creation of asset "Depth-based outline shader" Rejected

New/Edit
Title Depth-based outline shader
Description My attempt to draw edges without convolution, this shader samples DEPTH_TEXTURE twice with a variable UV offset ("width" uniform) and combines them in such a way that only edges stand out. I'm new to Godot so this is most likely not optimized, but I will do my best to improve the code!
Category Shaders
License MIT
Repository Provider GitHub
Repository Url https://github.com/DiV4/godot3.1.1depthedge
Issues Url https://github.com/DiV4/godot3.1.1depthedge/issues
Godot version Godot 3.1
Version String 1.0.1
Download Commit 704d270cf0ddc071f86b0aee25dc112b980d06e1
Download Url (Computed) https://github.com/DiV4/godot3.1.1depthedge/archive/704d270cf0ddc071f86b0aee25dc112b980d06e1.zip
Icon Url https://i.imgur.com/Gr4H8tw.png