Creation of asset "Depth-based outline shader" Rejected
This asset has been rejected. Reason: Please add a copy of the license to the repository and submit the asset again.
New/Edit | |
---|---|
Title | Depth-based outline shader |
Description | My attempt to draw edges without convolution, this shader samples DEPTH_TEXTURE twice with a variable UV offset ("width" uniform) and combines them in such a way that only edges stand out. I'm new to Godot so this is most likely not optimized, but I will do my best to improve the code! |
Category | Shaders |
License | MIT |
Repository Provider | GitHub |
Repository Url | https://github.com/DiV4/godot3.1.1depthedge |
Issues Url | https://github.com/DiV4/godot3.1.1depthedge/issues |
Godot version | Godot 3.1 |
Version String | 1.0.1 |
Download Commit | 704d270cf0ddc071f86b0aee25dc112b980d06e1 |
Download Url (Computed) | https://github.com/DiV4/godot3.1.1depthedge/archive/704d270cf0ddc071f86b0aee25dc112b980d06e1.zip |
Icon Url |
https://i.imgur.com/Gr4H8tw.png
|