Godot Touch Input Manager - Godot 3.x's icon

Godot Touch Input Manager - Godot 3.x v2.1.2 Scripts 3.5 Community

Submitted by user mavcito; MIT; 2023-05-02

Godot Touch Input Manager (GDTIM) is an asset that improves touch input support (includes new gestures) in the Godot game engine. You just need to autoload a script and it will start analyzing the touch input. When a gesture is detected a Custom Input Event corresponding to the detected gesture will be created and fed up to the Godot built in Input Event system so it triggers functions like _input(InputEvent event). There is also a signal for each gesture if you prefer using signals to the aforementioned.


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