📋 Feedback form for visitors 🎤 Talk & workshop recordings 🫙 Jam games


Variety was the name of the game this year. GodotCon keeps going around the globe and adds more activities to the program: the event team made up of volunteers and Godot Foundation staff put a lot work into making this more than a mere meetup occasion for the ever-growing community forming around the Godot Engine.

Judging by the smiley pictures taken all around the Silent Green venue, and the excited chatter about what the next installments might bring to the table, we seem to have hit the sweet spot for our 574 attendees. For those of you that couldn’t be there yourself - considering both ticket batches sold out within an hour - join us on a retrospective walk through GodotCon, highlighting all the wonderful speakers, exhibitors, and sponsors that made this event possible.

Sponsor support

GodotCon 2024 wouldn’t have been possible without the generosity of our sponsors, who enabled us to bring this event to life.

Critical Reflex

Having a publisher with experience in Godot on-board was as exciting for us as it seemed for the audience of “Indie Publishing 101” by their business developer Daniel. Additionally, you might have spotted the goodie bags they provided us.

🔗 criticalreflex.com

Venue picture featuring Critical Reflex goodie bag

Endless Foundation

“Block Coding: Making Godot Accessible to Learners Everywhere” was another well-visited talk on the agenda, as was the booth of the biggest exhibitor team onsite. Their tech demonstration drew in fellow educators as well as curious game developers looking to contribute.

🔗 endlessos.org

Screenshot of their block coding editor

W4 Games

Port your Godot games to console with ease! The company founded by Godot Engine veterans explained “W4’s role in the Godot Ecosystem” on stage and let you playtest their products and talk business at their busy booth.

🔗 w4games.com

Juan giving a presentation about W4 Games on stage

Poki

The provider of free online games also has shown interest in Godot before and is hoping to expand their selection with your projects. We talked with them about improving Godot for the Web together; let’s see what the future might bring!

🔗 poki.com

Photo of the Poki booth with two of the representatives smiling and giving a thumbs up

AWS

After demonstrating “How to quick start a Godot Engine game on AWS”, the cloud provider team spent time answering questions on the exhibition floor.

🔗 aws.amazon.com

The AWS team presenting at the main stage.


If you or your company are interested in supporting the next edition of GodotCon, we’d love to hear from you!
Please reach out to us at [email protected].


Game exhibition

For the first time ever, we tried curating a selection of projects ahead of time and invited game development teams to a showcase on the venue floors. Decorated booths and sometimes even goodies caught the eyes of many attendees, and provided the exhibitors with valuable playtest information as well as wishlists. Some told us this was the first event they participated in with their project!

Bug Off booth Data Garden booth Dung Slinger booth Fogpiercer booth Immersive Home booth In Good Faith booth
Keep The Heroes Out booth Looking Up I See Only A Ceiling booth PVKK: Planetenverteidigungskanonenkommandant booth Robot Detour booth Voice of Flowers booth Window Arcade booth

Exhibitor list:

Activities

The graffiti canvas full of different drawings by the visitors

What do you do at a conference, besides watching talks, browsing through the exhibition, or doing business? Have some fun and get to know other attendees in a casual way, of course.

This is exactly what we aimed to facilitate with our onsite activities, especially the sticker challenge tying them all together (since many of you asked: the stickers were designed by community artist Tibo). From networking bingo to graffiti canvas, we saw many people striking up conversations with strangers or having a great time with friends.

People participating in a game jam

One of the most popular activities turned out to be the One PC Jam (taking place at three laptops concurrently) where the conference attendees created a jam game over the course of two days. The twist: everyone only was granted one hour on the project, before having to concede their seat to the next person. This resulted in three separate, actually playable games, which you can find on our GodotCon itch.io site.

Talks and workshops

View of the stage, with people standing behind full rows of chairs.

The Godot community once again came through and submitted more interesting talks than we could fit on the program - resulting in us repurposing the admittedly rather small workshop room to squeeze some more of the talented speakers in. Luckily, we also invited a camera crew onsite, that took great care recording both the workshops and two talk tracks, for you to enjoy on the Godot Engine YouTube channel - some of them already available, the rest being edited as you read this blog post.

🔗 YouTube Playlist

Feedback

Considering the new additions we introduced to the event concept, and to learn from your experiences as visitors in general, we would appreciate it if you took the time to fill out this feedback survey we prepared. It should only take a few minutes.

Thank you!

And that concludes our tour through GodotCon 24. Hope you had fun reminiscing with us!

If you want to be notified about our next one, sign up to our mailing list and be the first to know:

🌐 https://conference.godotengine.org/

👋 See you next year!