In parallel to our work on Godot 3.5 (with a first beta) and 4.0 (now at alpha 2!), we backport important fixes to the stable 3.4 branch for use in production.

A number of such fixes have been queued since the 3.4.2 release, so we’re getting ready to release Godot 3.4.3, and this second Release Candidate is your chance to help us validate it.

Jump to the Downloads section.

As usual, you can try it live with the online version of the Godot editor updated for this release.

Changes

Here are some of the main changes since 3.4.2-stable:

  • Android: Fix relative keystore paths on Android exporter with custom build (GH-56676).
  • Animation: Expose AnimationNodeOneShot::mix_mode as a property (GH-37945).
  • Audio: Fix PitchShift effect quality degradation and improve performance (GH-57985).
  • C#: Allow configuring Mono debugger agent with command line arguments (GH-56835).
  • C#: Fix KeyValuePairAt memory leak (GH-56183).
  • C#: Fix getting properties state when reloading scripts (GH-56300).
  • C#: Fix marshaling values of generic Godot Dictionary (GH-56735).
  • C#: Fix Android AAB export failing to load native libs (GH-57420).
  • C#: Attach mono thread before getting nativeName field, fixing potential tool script crash (GH-57739).
  • C#: Add support for opening Visual Studio 2022 as external editor (GH-57609).
  • Core: Fix potential infinite recursion crash in Variant decoding (GH-58111).
  • Core: Fix decoding UTF-8 filenames on unzipping (GH-56517).
    • Fixes exporting Android APKs when project files use non-ASCII characters in their file name (GH-18222).
  • Core: Replicate load-as-placeholder state on node duplication (GH-56831).
  • Core: Add hexadecimal and binary literals support to Expression parser, fix parsing of exponent literals (GH-57571, GH-57620).
  • Core: Fix ProjectSettings.has_setting() to handle feature overrides like get_setting() (GH-57972).
  • CSG: Fix selection of CSG objects (GH-56604).
  • Editor: Fix undo/redo operations in Input Map (GH-56222).
  • Editor: Performance increase for opening the editor on big projects (GH-57737).
  • GDScript: Clear pending function states when reloading script (GH-56296).
  • GDScript: Fix crash when is keyword is tested against a String variable (GH-56791).
  • GridMap: Fix “Convert to MeshLibrary” not respecting collision transforms (GH-56907).
  • GridMap: Fix editing MeshLibrary’s Shapes array from the Inspector (GH-56891).
  • GUI: Release focus of Control node when exiting tree (GH-56255).
  • GUI: Fix LineEdit center and right alignment (GH-56837).
  • GUI: Fix PopupMenu bad item offset with custom vseparation (GH-56471).
  • GUI: Fix RichTextLabel underline appearance when inside fill tag (GH-54296).
  • GUI: Fix RichTextLabel underline prevents strikethrough from rendering (GH-56686).
  • GUI: Fix TabContainer not setting layout immediately (GH-56206).
  • GUI: Fix TextEdit blocking side scrolling in ScrollContainer (GH-56637).
  • GUI: Fix TextureButton focus texture logic (GH-56472).
  • GUI: Fix nine patch of circular TextureProgressBar (GH-54345).
  • HTML5: Fix GPU particles transform feedback error for WebGL 2 (GH-56465).
  • HTML5: Fix gamepad samples not being properly reset (GH-57482).
  • HTML5: Fetch API now passes credentials (GH-57934).
  • Import: Fix AtlasPacker incorrectly deducing zero height in some cases (GH-56111).
  • Import: Fix glTF scene export crash on null normal texture (GH-56380).
  • Import: Fix wrong RGBA channel mapping when saving OpenEXR (GH-56715).
  • Import: Skip S3TC compression even if supported on Android and iOS (GH-32255).
  • Input: Increase joystick max button number and fix possible crash (GH-56666).
  • iOS: Fix export with manually specified signing/provisioning data (GH-57203).
  • iOS: Fix disabling half float for compressed vertex attributes on GLES2 (GH-57688).
  • iOS: Fix touch handling for overlay views (GH-57604).
  • Linux: Fix tablet tilt values returning bad values (GH-56439).
  • macOS: Improve window activation hack (GH-56700).
  • macOS: Add lang placeholders to both editor and project apps bundle to allow OS translation detection (GH-52945, GH-57577).
  • Networking: Fix HTTPRequest support for requests with “content-length” above 2.1 GB (GH-56331).
  • Physics: Fix RayCast clear_exceptions clearing the parent node exception despite exclude_parent (GH-57792).
  • Portals: Fix gameplay monitor unloading (GH-57033).
  • Portals: Fix gameplay monitor ticking (GH-57186).
  • Portals: Fix DYNAMIC particle systems (GH-57546).
  • Rendering: Fix blend shapes when octahedral compression is used (GH-56161).
  • Rendering: Fix invalid read when using LightOccluder2D (GH-56859).
  • Rendering: Fixed accessing a null MeshInstance object in BakedLightmap instead of the GeometryInstance (GH-57110).
  • Rendering: GLES2: Fix buffer upload size bugs affecting blendshapes (GH-58085).
  • Rendering: GLES3: Fix shader compile error with Oren Nayar + Vertex Lighting (GH-56802).
  • Rendering: GLES3: Fix visible background line in intersections in screen-space reflections (GH-56843).
  • TileMap: Expose autotile_coord parameter in TileMap.set_cellv (GH-56284).
  • VisualScript: Fix crash when using Set Index node (GH-58174).
  • Windows: Fix key mapping mixup for brace and bracket keys (GH-56588).
  • Windows: Fix RegEx.search() memory leak (GH-56763).
  • Windows: Prevent LTCG (MSVC LTO) from removing “pck” section (GH-57450).
  • XR: Fix external textures being freed by Godot (GH-56148).
  • XR: Fix Android manifest XR metadata (GH-57263).
  • API documentation and translation updates.

See the full GitHub changelog since 3.4.2-stable or since 3.4.3 RC 1, or in text form (sorted by authors or chronologically).

This release is built from commit 894b6d504 (see README).

Downloads

The downloads for this dev snapshot can be found directly on our repository:

  • Standard build (GDScript, GDNative, VisualScript).
  • Mono build (C# support + all the above). You need to have dotnet CLI or MSBuild installed to use the Mono build. Relevant parts of Mono 6.12.0.158 are included in this build.

Bug reports

As a tester, you are encouraged to open bug reports if you experience issues with 3.4.3 RC 2. Please check first the existing issues on GitHub, using the search function with relevant keywords, to ensure that the bug you experience is not known already.

In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in earlier 3.4.x releases no longer works in 3.4.3 RC 2).

Support

Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, and a handful of part or full-time developers, hired thanks to donations from the Godot community. A big thankyou to everyone who has contributed their time or financial support to the project!

If you’d like to support the project financially and help us secure our future hires, you can do so on Patreon or PayPal.