Godot 3.2.4 is going to be incredibly feature-packed, and we’re taking the time necessary to ensure that it will also be stable. We had a fourth Release Candidate a few days ago which got good testing and helped surface various bugs, many of which have been fixed. So we’re now making a RC 5 build to keep iterating fast and make sure that the bug fixes work as expected. Thanks to all pre-release testers who help us find and debug regressions!
Things should now be in a pretty good shape and we hope to be able to release 3.2.4 stable soon™.
For macOS, both the standard and Mono editor builds are now signed and notarized! Thanks to Prehensile Tales for the certificate and the work on the infrastructure.
You can try it live with the online version of the Godot editor updated for this release.
Have a look at the previous 3.2.4 RC 4 release announcement for a detailed list of the main changes in the upcoming 3.2.4 release.
For this RC 5 build specifically, see the changes since the previous RC 4 build. Most changes are regression and bug fixes. Thanks to all testers for their reports!
This release is built from commit b169a16cb51b7203a171245acb5b4193c9d4bca4.
The download links for dev snapshots are not featured on the Download page to avoid confusion for new users. Instead, browse our download repository and fetch the editor binary that matches your platform:
- Standard build (GDScript, GDNative, VisualScript).
- Mono build (C# support + all the above). You need to have MSBuild installed to use the Mono build. Relevant parts of Mono 220.127.116.11 are included in this build.
As a tester, you are encouraged to open bug reports if you experience issues with 3.2.4 RC 5. Please check first the existing issues on GitHub, using the search function with relevant keywords, to ensure that the bug you experience is not known already.
In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in 3.2.3 or earlier no longer works in 3.2.4 RC 5).
Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, and a handful of part or full-time developers, hired thanks to donations from the Godot community. A big thankyou to everyone who has contributed their time or financial support to the project!