We’re in the last few hours of Make 2D Games with Godot on Kickstarter. It’s been a resounding success. It came out a lot better than our most optimistic guesses, with more than 4 times the initial goal. And it’s not done just yet! There’s a few hours left.
There are 2 sides to the project: on the one hand, the backers get a premium course. On the other hand, the campaign also funds a lot of free content. Both as in free speech, and in free beer.
During the Kickstarter, I produced a new tutorial almost every day. The playlist features 28 Godot tutorials, with a few more coming this week. There’s already 15 open source example projects to go along with them on Github.
Before we talk about the contributions, let's gather for a closing livestream tomorrow, starting at 11AM CEST. I'll give a GDscript demo, and take some time to answer your questions afterwards.
Before the campaign, we discussed what Godot’s docs needed the most with Akien, and where I could help. A fair part of the Kickstarter's budget will be used to bring better content for all Godot users:
On top of that, I will share the tools I create for the needs of the course. There again, open source (game art template, editor plugin, useful scripts…).
The entire project is going to take a year. Maybe more. As a puny human, I can only tackle one task at the time, so you will need to be patient! As the campaign went so much better than anticipated, I don’t even know myself all there is to do: the backers will vote for more than a dozen bonus topics to cover, on top of the planned course. I will prepare a rough schedule after the backers voted, around mid-July.
Thank you kindly for your time,
PS: You can still support the Kickstarter until 12PM CEST tomorrow if you so desire.