After about a week of testing, Godot 4.1.3 is ready for production use. As Godot 4.2 is being finalized we stay committed to providing support for users remaining on the current stable version of the engine. Our architecture and approach to release management allow us to easily pick many bugfixes and smaller improvements from the upcoming release and apply them to previous releases without compromising their stability.
The third maintenance release for Godot 4.1 contains a number of fixes for the rendering system, addressing issues across all rendering backends, in lightmap and voxel global illumination systems, and in GPU particles. Various problems were resolved in the editor UI, and in the engine’s GUI system in general. The Input team improved controller support and solved a couple of issues specific to the Android platform. An important fix was also added to improve support for Android 14, as well as fixes for various bugs on other target platforms.
Finally, several documentation mistakes have been corrected, plus there is new documentation available for the RenderingDevice
class.
Download Godot 4.1.3 now or try the online version of the Godot editor.
The illustration picture used in this announcement is from Meowing Point — a point-and-click game by Francisco Martinez, where your job is to pet petrified cats to bring them back to life. The game started as a Godot 3 project and was later ported over to Godot 4. You can get it right now on itch.io or Steam! Make sure to follow Francisco on Twitter.
Changes
76 contributors made 128 pull-requests (or 133 commits) as a part of this release. See the curated changelog for a list of most notable differences, or browse our interactive changelog for a complete list of changes with links to relevant PRs and commits.
Here are the main changes since 4.1.2-stable:
Known incompatibilities
As of now, there are no known incompatibilities with previous Godot 4.1.x releases. We encourage all users to upgrade to 4.1.3.
If you experience any unexpected behavior change in your projects after upgrading to 4.1.3, please file an issue on GitHub.
Support
Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part or full-time developers hired thanks to generous donations from the Godot community. A big thank you to everyone who has contributed their time or their financial support to the project!
If you’d like to support the project financially and help us secure our future hires, you can do so using the Godot Development Fund platform managed by Godot Foundation. There are also several alternative ways to donate which you may find more suitable.