Introducing onion skinning for the Godot game engine

By: Juan Linietsky 26 November 2017

Right on time before Beta Freeze, our superstar contributor Pedro Estebanez completed Onion Skinning support! This implementation is really good, and allows visualizing future and past frames. This helps animators have a much greater deal of control on repositioning objects on every frame.

More can be read about this work in Pedro's Blog.