Godot 2020 Year in Review video
By: Hugo Locurcio 31 December 2020
While 2020 was a difficult year for most of us, it's been a great year for Godot development! A lot of new features were implemented for both 4.0 and 3.2.x, from Vulkan rendering to HTML5 export improvements. Many long-requested features are now available in the
master branch, such as support for right-to-left typesetting and complex scripts (which are required to display text in Arabic, Hebrew, …). On top of that, GDScript has been rewritten from scratch and C# has received continuous improvements and fixes throughout the year.
In the spirit of last year's retrospective article, we made a video showcasing various features that have been developed in 2020.
We would like to thank the Godot contributors for their tireless work on the engine. Also, thanks to the Godot community for supporting development, Hugo Locurcio for editing, and thanks to Hubert Lamontagne for providing their music!